Renzo Rust - In Development
Offline NA 66.51.99.76:28025 checked 15d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71% · #1547 in NA
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Mon 2 Nov, 20:06 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 20:06 UTC, in 4d 19h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 19hMon 2 Nov, 20:06 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 11d 19hMon 9 Nov, 20:06 UTC
- 18d 19hMon 16 Nov, 20:06 UTC
- 25d 19hMon 23 Nov, 20:06 UTC
- 32d 19hMon 30 Nov, 20:06 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 39d 19hMon 7 Dec, 20:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:06 UTC16d ago | 0 | – | running | 0 |
| Fri 9 Oct, 20:06 UTC19d ago | 0 | – | 3 days | 0 |
| Mon 5 Oct, 20:06 UTC23d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 20:07 UTC26d ago | 0 | – | 3 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 0 | – | 1.1 days | 0 |
| Mon 28 Sep, 20:06 UTC30d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 20:06 UTC33d ago | 0 | – | 3 days | 0 |
| Mon 21 Sep, 20:06 UTC37d ago | 0 | – | 4 days | 0 |
| Fri 18 Sep, 20:06 UTC40d ago | 0 | – | 3 days | 0 |
| Mon 14 Sep, 20:07 UTC44d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 16/ 100
- 2 7/ 150
- 3 31/ 250
- 4 42/ 250
- 5 492/ 525
- 6 21/ 100
Quick answers
from the figures on this pageAbout
Is Renzo Rust - In Development online, and how reliable is it?
We last saw Renzo Rust - In Development 15 days 6 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Renzo Rust - In Development run?
On Linux, Renzo Rust - In Development runs Rust network protocol 2634 and build 167584. You need the same protocol as the server to join. Steam updates your game for you.
Where is Renzo Rust - In Development located?
Renzo Rust - In Development lists North America as its location, tagged NA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 66.51.99.76:28025.
Tags
Which Rust Dashboard lists and filters include Renzo Rust - In Development?
You'll find Renzo Rust - In Development on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Renzo Rust - In Development mean?
These are the tags Renzo Rust - In Development publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167584 (Build): This one runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^w (Weekly): Wipes come weekly; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Renzo Rust - In Development?
The last sighting of Renzo Rust - In Development was 15 days 6 hours ago; it is offline right now.
How does Renzo Rust - In Development rank against other Rust servers?
Renzo Rust - In Development holds #15,327 for player hours across seven days, #1,547 in North America, in the top 71% of all ranked servers.
Reset times
What does wipe day look like on Renzo Rust - In Development?
Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Renzo Rust - In Development?
The prediction follows its tag, because too few of Renzo Rust - In Development's wipes are on record to confirm the schedule. On Monday 2 November at 20:06 UTC the next wipe is due. The world now in play was generated 16 days 4 hours ago. A weekly wipe schedule is published in its tags.
Rules
What are the rules and settings on Renzo Rust - In Development?
You will not find a gather rate in the name of Renzo Rust - In Development. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does Renzo Rust - In Development run?
A procedural map of size 2,500 with seed 1826895022 is what Renzo Rust - In Development runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join Renzo Rust - In Development?
Type client.connect 66.51.99.76:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://discord.com/invite/u7StnUcXSR is where its website lives.