Rust Dashboard47,661 playing

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 15d ago

weekly wipes moddedcarbon

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,327

top 71% · #1547 in NA

7-day average

0

peak –

Last wipe

16d ago

weekly schedule

Next wipe

4d 19h

Mon 2 Nov, 20:06 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 4d 19h. Its weekly schedule tag · low confidence

3 daysusual gapbetween real wipes
62%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  • 4d 19hMon 2 Nov, 20:06 UTC
  • 7d 18hThu 5 Nov, 19:00 UTCFW
  • 11d 19hMon 9 Nov, 20:06 UTC
  • 18d 19hMon 16 Nov, 20:06 UTC
  • 25d 19hMon 23 Nov, 20:06 UTC
  • 32d 19hMon 30 Nov, 20:06 UTC
  • 35d 18hThu 3 Dec, 19:00 UTCFW
  • 39d 19hMon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC16d ago 0 – running 0
Fri 9 Oct, 20:06 UTC19d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC23d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC26d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC30d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC33d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC37d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC40d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC44d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    16/ 100
  2. 2
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    7/ 150
  3. 3
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  4. 4
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  5. 5
    Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 200 on average
    492/ 525
  6. 6
    Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average
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Quick answers

from the figures on this page

About

Is Renzo Rust - In Development online, and how reliable is it?

We last saw Renzo Rust - In Development 15 days 6 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Renzo Rust - In Development run?

On Linux, Renzo Rust - In Development runs Rust network protocol 2634 and build 167584. You need the same protocol as the server to join. Steam updates your game for you.

Where is Renzo Rust - In Development located?

Renzo Rust - In Development lists North America as its location, tagged NA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 66.51.99.76:28025.

Tags

Which Rust Dashboard lists and filters include Renzo Rust - In Development?

You'll find Renzo Rust - In Development on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on Renzo Rust - In Development mean?

These are the tags Renzo Rust - In Development publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167584 (Build): This one runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^w (Weekly): Wipes come weekly; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Renzo Rust - In Development?

The last sighting of Renzo Rust - In Development was 15 days 6 hours ago; it is offline right now.

How does Renzo Rust - In Development rank against other Rust servers?

Renzo Rust - In Development holds #15,327 for player hours across seven days, #1,547 in North America, in the top 71% of all ranked servers.

Reset times

What does wipe day look like on Renzo Rust - In Development?

Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Renzo Rust - In Development?

The prediction follows its tag, because too few of Renzo Rust - In Development's wipes are on record to confirm the schedule. On Monday 2 November at 20:06 UTC the next wipe is due. The world now in play was generated 16 days 4 hours ago. A weekly wipe schedule is published in its tags.

Rules

What are the rules and settings on Renzo Rust - In Development?

You will not find a gather rate in the name of Renzo Rust - In Development. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does Renzo Rust - In Development run?

A procedural map of size 2,500 with seed 1826895022 is what Renzo Rust - In Development runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join Renzo Rust - In Development?

Type client.connect 66.51.99.76:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://discord.com/invite/u7StnUcXSR is where its website lives.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167584
Build This one runs game build 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly Wipes come weekly.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon Carbon handles the plugins on this server.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.