Rust Dashboard31,880 playing

2X- Dingo Rust - Weekly-Quads

Online NA 66.51.99.69:28060 checked 10m ago

2x quad weekly wipes vanillamoddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 06:00Thu 04:00players each hour · 48 hours · UTC

Rank

#14,685

top 66% · #1468 in NA

7-day average

0

peak 1

Last wipe

6d ago

weekly schedule

Next wipe

12h

Thu 29 Oct, 18:12 UTC

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

0246806:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 66% of all ranked servers, top 79% in NA, and #598 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:12 UTC, in 12h. Every Thursday at 18:12 UTC · medium confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

Coming wipes

  • 12hThu 29 Oct, 18:12 UTC
  • 7d 13hThu 5 Nov, 19:00 UTCFW
  • 14d 12hThu 12 Nov, 18:12 UTC
  • 21d 12hThu 19 Nov, 18:12 UTC
  • 28d 12hThu 26 Nov, 18:12 UTC
  • 35d 13hThu 3 Dec, 19:00 UTCFW
  • 42d 12hThu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:12 UTC6d ago 1 – running 0
Thu 15 Oct, 18:12 UTC13d ago 0 – 7 days 0
Thu 8 Oct, 18:12 UTC20d ago 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average
    39/ 200
  2. 2
    [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 37 on average
    2/ 75
  3. 3
    US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · weekly · 2 on average
    3/ 200
  4. 4
    Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 251 on average
    152/ 200
  5. 5
    WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPEDNA · trio · 2x · weekly · 189 on average
    30/ 200
  6. 6
    US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 150 on average
    156/ 200

Quick answers

from the figures on this page

Server

Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?

2X- Dingo Rust - Weekly-Quads is up and taking players now. About 17 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 1 October 2026.

Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?

On Linux, 2X- Dingo Rust - Weekly-Quads runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is 2X- Dingo Rust - Weekly-Quads located?

In North America, 2X- Dingo Rust - Weekly-Quads lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 66.51.99.69:28060 is where it lives.

Does 2X- Dingo Rust - Weekly-Quads run smoothly?

The last 48 hours gave an average of 5 server fps, and it never went under 5. Buildings, deployables and everything else added up to a peak of 88,704 entities. It drew as much as 2,479 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include 2X- Dingo Rust - Weekly-Quads?

You'll find 2X- Dingo Rust - Weekly-Quads on these themed lists at Rust Dashboard: 2x Rust servers, shown live, North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?

These are the tags 2X- Dingo Rust - Weekly-Quads publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is what runs here; mp100 (Max players): The server has 100 slots; ts4 (Group limit): 4 is the most you can have per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is 2X- Dingo Rust - Weekly-Quads?

2X- Dingo Rust - Weekly-Quads has 0 of its 100 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1.

How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?

2X- Dingo Rust - Weekly-Quads holds #14,685 for player hours across seven days, #1,468 in North America, in the top 66% of all ranked servers. Among servers of the quad type, it sits at #598.

Wipe days

What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 11 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.5.

What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?

The wipe rhythm on 2X- Dingo Rust - Weekly-Quads is every Thursday at 18:12 UTC. On Thursday 29 October at 18:12 UTC the next wipe is due. The world it runs now dates from 6 days 11 hours ago. Its tags carry a wipe schedule of once a week.

Map and rules

What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?

The name says 2X- Dingo Rust - Weekly-Quads runs 2x gather. Teams cap at 4 players (quad). survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.

Which map does 2X- Dingo Rust - Weekly-Quads run?

The game generates the procedural map on 2X- Dingo Rust - Weekly-Quads, size 4,050 with seed 784271294. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join 2X- Dingo Rust - Weekly-Quads?

Type client.connect 66.51.99.69:28060 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp100
Max players The server has 100 slots.
ts4
Group limit 4 is the most you can have per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla Facepunch's game, unaltered in rates, kits and rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.