Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 66% · #1468 in NA
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 18:12 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA, and #598 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:12 UTC, in 12h. Every Thursday at 18:12 UTC · medium confidence
Coming wipes
- 12hThu 29 Oct, 18:12 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 14d 12hThu 12 Nov, 18:12 UTC
- 21d 12hThu 19 Nov, 18:12 UTC
- 28d 12hThu 26 Nov, 18:12 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 42d 12hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:12 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 18:12 UTC13d ago | 0 | – | 7 days | 0 |
| Thu 8 Oct, 18:12 UTC20d ago | 2 | halved by day 2 | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 39/ 200
- 2 2/ 75
- 3 3/ 200
- 4 152/ 200
- 5 30/ 200
- 6 156/ 200
Quick answers
from the figures on this pageServer
Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?
2X- Dingo Rust - Weekly-Quads is up and taking players now. About 17 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 1 October 2026.
Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?
On Linux, 2X- Dingo Rust - Weekly-Quads runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is 2X- Dingo Rust - Weekly-Quads located?
In North America, 2X- Dingo Rust - Weekly-Quads lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 66.51.99.69:28060 is where it lives.
Does 2X- Dingo Rust - Weekly-Quads run smoothly?
The last 48 hours gave an average of 5 server fps, and it never went under 5. Buildings, deployables and everything else added up to a peak of 88,704 entities. It drew as much as 2,479 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include 2X- Dingo Rust - Weekly-Quads?
You'll find 2X- Dingo Rust - Weekly-Quads on these themed lists at Rust Dashboard: 2x Rust servers, shown live, North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
These are the tags 2X- Dingo Rust - Weekly-Quads publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is what runs here; mp100 (Max players): The server has 100 slots; ts4 (Group limit): 4 is the most you can have per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads has 0 of its 100 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1.
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
2X- Dingo Rust - Weekly-Quads holds #14,685 for player hours across seven days, #1,468 in North America, in the top 66% of all ranked servers. Among servers of the quad type, it sits at #598.
Wipe days
What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 11 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.5.
What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?
The wipe rhythm on 2X- Dingo Rust - Weekly-Quads is every Thursday at 18:12 UTC. On Thursday 29 October at 18:12 UTC the next wipe is due. The world it runs now dates from 6 days 11 hours ago. Its tags carry a wipe schedule of once a week.
Map and rules
What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?
The name says 2X- Dingo Rust - Weekly-Quads runs 2x gather. Teams cap at 4 players (quad). survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The server describes itself as vanilla: facepunch's game, unaltered in rates, kits and rules. The anti-cheat from Valve, VAC, is active.
Which map does 2X- Dingo Rust - Weekly-Quads run?
The game generates the procedural map on 2X- Dingo Rust - Weekly-Quads, size 4,050 with seed 784271294. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join 2X- Dingo Rust - Weekly-Quads?
Type client.connect 66.51.99.69:28060 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
