Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 29% · #1930 in EU
7-day average
peak 2
Last wipe
biweekly schedule
Next wipe
Thu 29 Oct, 14:32 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 14:32 UTC, in 19h. Its biweekly schedule tag · low confidence
Coming wipes
- 19hThu 29 Oct, 14:32 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 14d 19hThu 12 Nov, 14:32 UTC
- 28d 19hThu 26 Nov, 14:32 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
- 42d 19hThu 10 Dec, 14:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 14:32 UTC13d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 13/ 200
- 2 19/ 200
- 3 4/ 50
- 4 7/ 200
- 5 5/ 300
- 6 2/ 50
Quick answers
from the figures on this pageServer
Is GP's Backrooms online, and how reliable is it?
Right now GP's Backrooms is running. Its reported uptime points to a restart roughly 12 hours ago. It was online 100% of the last 7 full days, which is 168 of 168 hours. Our records for it start on 1 October 2026, when Rust Dashboard first saw it.
Which version of Rust does GP's Backrooms run?
GP's Backrooms runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is GP's Backrooms located?
In Europe, GP's Backrooms lists itself with the EU tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 66.51.99.65:28025.
Does GP's Backrooms run smoothly?
The last 48 hours gave an average of 15 server fps, and it never went under 5. Buildings, deployables and everything else added up to a peak of 24,691 entities. Memory use peaked at 2,149 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include GP's Backrooms?
The Rust Dashboard lists that carry GP's Backrooms are: Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on GP's Backrooms mean?
These are the tags GP's Backrooms publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^b (Biweekly): Two weeks is the gap between wipes; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server; EU (Europe): The server browser lists it under Europe. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is GP's Backrooms?
As things stand, 0 players are on GP's Backrooms, which holds 50 slots. Over seven days the mean is 0 players and the peak is 2. Across the last 48 hours, the peak came at 06:00 UTC with an average of 1 players.
How does GP's Backrooms rank against other Rust servers?
GP's Backrooms holds #6,502 for player hours across seven days, #1,930 in Europe, in the top 29% of all ranked servers.
Reset times
What does wipe day look like on GP's Backrooms?
At their busiest, its recent wipes drew 2 players on average. 17 hours into the latest wipe the crowd peaked.
What is the wipe schedule on GP's Backrooms?
Too few wipes are on record for GP's Backrooms to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 14:32 UTC the next wipe is due. The world it runs now dates from 13 days 4 hours ago. Its tags publish a wipe schedule of every two weeks.
Rules
What are the rules and settings on GP's Backrooms?
You will not find a gather rate in the name of GP's Backrooms. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. Valve's VAC anti-cheat runs here.
Which map does GP's Backrooms run?
A procedural map of size 4,000 with seed 1337 is what GP's Backrooms runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.
Connect
How do I join GP's Backrooms?
Type client.connect 66.51.99.65:28025 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://discord.com/invite/wXJqWkGd6D is where its website lives.
