Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 45%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:49 UTC13h ago | – | – | running | 0 |
| Fri 23 Oct, 23:57 UTC5d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Thu 22 Oct, 20:46 UTC6d ago | 1 | – | 1.1 days | 0 |
| Sun 18 Oct, 01:06 UTC11d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Sat 17 Oct, 04:16 UTC12d ago | 1 | – | 0.9 days | 0 |
| Fri 16 Oct, 17:32 UTC12d ago | 2 | – | 0.4 days | 0 |
| Thu 15 Oct, 04:04 UTC14d ago | 2 | – | 1.6 days | 0 |
| Wed 14 Oct, 19:53 UTC14d ago | 2 | – | 0.3 days | 0 |
| Tue 13 Oct, 20:56 UTC15d ago | 1 | – | 1 days | 0 |
| Sat 10 Oct, 21:52 UTC18d ago | 1 | held half | 3 days | 0 |
| Sat 10 Oct, 13:05 UTC18d ago | 1 | – | 0.4 days | 1 |
| Tue 6 Oct, 00:20 UTC23d ago | 1 | held half | 4.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 115/ 500
- 2 132/ 100
- 3 184/ 225
- 4 57/ 700
- 5 6/ 200
- 6 24/ 1000
Quick answers
from the figures on this pageServer details
Is HighMiles Test server online, and how reliable is it?
HighMiles Test server is not online right now, and 7 hours have passed since we last saw it. Its reported uptime points to a restart roughly 5 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 3 October 2026, when Rust Dashboard first saw it.
Which version of Rust does HighMiles Test server run?
HighMiles Test server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is HighMiles Test server located?
No region is published by HighMiles Test server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 66.51.99.4:40123.
Does HighMiles Test server run smoothly?
Server fps averaged 14 over the last 48 hours and never dropped below 8. Buildings, deployables and everything else added up to a peak of 125,964 entities. It drew as much as 12,232 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include HighMiles Test server?
You'll find HighMiles Test server on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on HighMiles Test server mean?
The game's server browser reads these tags from HighMiles Test server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is HighMiles Test server?
At the moment HighMiles Test server is offline; it last showed 7 hours ago. Averaged across the last seven days: 0 players, peaking at 2. Across the last 48 hours, the peak came at 20:00 UTC with an average of 1 players.
How does HighMiles Test server rank against other Rust servers?
Player hours over seven days put HighMiles Test server at #9,950, in the top 45% of all ranked servers.
Reset times
What does wipe day look like on HighMiles Test server?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 1 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. In the other cases it dropped below half by day 1.
What is the wipe schedule on HighMiles Test server?
No next wipe can be predicted for HighMiles Test server, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 13 hours ago.
Rules
What are the rules and settings on HighMiles Test server?
The name of HighMiles Test server gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does HighMiles Test server run?
A procedural map of size 3,500 with seed 1337 is what HighMiles Test server runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.
How to join
How do I join HighMiles Test server?
Type client.connect 66.51.99.4:40123 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://highs-pve-server.paynow.store/ is where its website lives.
