Rust Dashboard81,677 playing

Rustmod.cc PVE | Raidable Bases |

Online NA 66.51.99.45:28025 checked 10m ago

monthly wipes moddedoxidepve

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 21:00Wed 17:00players each hour · 48 hours · UTC

Rank

#15,323

top 69% · #1529 in NA

7-day average

0

peak –

Last wipe

23d ago

monthly schedule

Next wipe

7d 22h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0246821:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

3.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 22hThu 5 Nov, 19:00 UTCFW
  • 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:36 UTC23d ago 1 – running 0
Thu 1 Oct, 17:26 UTC FW27d ago 0 – 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Rustmod.cc PVE | Raidable Bases | online, and how reliable is it?

Rustmod.cc PVE | Raidable Bases | is up and taking players now. Its reported uptime points to a restart roughly 23 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Rustmod.cc PVE | Raidable Bases | run?

On Linux, Rustmod.cc PVE | Raidable Bases | runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rustmod.cc PVE | Raidable Bases | located?

Rustmod.cc PVE | Raidable Bases | lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 66.51.99.45:28025.

Does Rustmod.cc PVE | Raidable Bases | run smoothly?

The last 48 hours gave an average of 5 server fps, and it never went under 5. Buildings, deployables and everything else added up to a peak of 3,051 entities. Memory use peaked at 1,345 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Rustmod.cc PVE | Raidable Bases |?

You'll find Rustmod.cc PVE | Raidable Bases | on these themed lists at Rust Dashboard: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Rustmod.cc PVE | Raidable Bases | mean?

These are the tags Rustmod.cc PVE | Raidable Bases | publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Rustmod.cc PVE | Raidable Bases |?

Rustmod.cc PVE | Raidable Bases | has 0 of its 50 slots filled at the moment. The seven-day average for this server is 0 players.

How does Rustmod.cc PVE | Raidable Bases | rank against other Rust servers?

Rustmod.cc PVE | Raidable Bases | holds #15,323 for player hours across seven days, #1,529 in North America, in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on Rustmod.cc PVE | Raidable Bases |?

Its recent wipes averaged a peak of 0 players. On the latest wipe, 7 hours passed before the crowd peaked.

What is the wipe schedule on Rustmod.cc PVE | Raidable Bases |?

Wipes come once a month on Rustmod.cc PVE | Raidable Bases |, in step with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 23 days 4 hours ago. A monthly wipe schedule is set out in its tags.

Settings

What are the rules and settings on Rustmod.cc PVE | Raidable Bases |?

You will not find a gather rate in the name of Rustmod.cc PVE | Raidable Bases |. 8 players per group is the game's default, and that is the cap here. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does Rustmod.cc PVE | Raidable Bases | run?

A procedural map of size 1,000 with seed 55555 is what Rustmod.cc PVE | Raidable Bases | runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join Rustmod.cc PVE | Raidable Bases |?

The console in Rust opens with F1, and client.connect 66.51.99.45:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://rustmod.cc is where its website lives.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Expect one wipe a month: it lands with the Facepunch force wipe.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.