Rustmod.cc solo/duo
Online NA 66.51.99.44:28015 checked 13m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 37% · #1181 in NA
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 64% in NA, and #313 of the duo servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 4/ 50
- 2 0/ 250
- 3 62/ 200
- 4 22/ 150
- 5 10/ 200
- 6 1/ 50
Quick answers
from the figures on this pageServer details
Is Rustmod.cc solo/duo online, and how reliable is it?
Players can join Rustmod.cc solo/duo: it is online. About 27 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Rustmod.cc solo/duo run?
On Linux, Rustmod.cc solo/duo runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Rustmod.cc solo/duo located?
Rustmod.cc solo/duo lists North America as its location, tagged NA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 66.51.99.44:28015.
Does Rustmod.cc solo/duo run smoothly?
Across the last 48 hours the average was 5 fps, with a floor of 5. At its highest the count reached 71,514 entities: buildings, deployables and the rest. At its highest, it took 3,251 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Rustmod.cc solo/duo?
You'll find Rustmod.cc solo/duo on these themed lists at Rust Dashboard: Duo Rust servers, live now, North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
What do the server tags on Rustmod.cc solo/duo mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts2 (Group limit): 2 is the most you can have per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it sits under North America from Rustmod.cc solo/duo as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Rustmod.cc solo/duo?
Rustmod.cc solo/duo has 0 of its 50 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
How does Rustmod.cc solo/duo rank against other Rust servers?
Rustmod.cc solo/duo holds #8,130 for player hours across seven days, #1,181 in North America, in the top 37% of all ranked servers. It ranks #313 among duo servers.
Wipe days
What does wipe day look like on Rustmod.cc solo/duo?
Its recent wipes averaged a peak of 2 players. Peak crowd on the latest wipe came 1 hours after it began.
What is the wipe schedule on Rustmod.cc solo/duo?
The only wipe on Rustmod.cc solo/duo is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 27 days 4 hours ago. A monthly wipe schedule is set out in its tags.
Rules
What are the rules and settings on Rustmod.cc solo/duo?
You will not find a gather rate in the name of Rustmod.cc solo/duo. The limit is 2 players per group (duo). survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does Rustmod.cc solo/duo run?
A procedural map of size 3,500 with seed 575110 is what Rustmod.cc solo/duo runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join Rustmod.cc solo/duo?
The console in Rust opens with F1, and client.connect 66.51.99.44:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://rustmod.cc.