Rust Dashboard65,278 playing

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 7m ago

2x quad moddedoxide

Players now

Live
0of 75
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Tue 12:00Thu 10:00players each hour · 48 hours · UTC

Rank

#8,628

top 39%

7-day average

0

peak 2

Last wipe

25d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #457 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 575 on average
    557/ 600
  2. 2
    Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 255 on average
    97/ 125
  3. 3
    WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 211 on average
    137/ 200
  4. 4
    SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10quad · 2x · biweekly · 166 on average
    52/ 200
  5. 5
    US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 155 on average
    81/ 200
  6. 6
    WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average
    37/ 200

Quick answers

from the figures on this page

Server

Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?

Players can join TURTLE KINGDOM 2X ONE GRID: it is online. Its reported uptime points to a restart roughly 21 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?

Rust network protocol 2635 and build 168909 is running on TURTLE KINGDOM 2X ONE GRID, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is TURTLE KINGDOM 2X ONE GRID located?

No region tag comes from TURTLE KINGDOM 2X ONE GRID. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 66.51.99.165:28005 is where it lives.

Does TURTLE KINGDOM 2X ONE GRID run smoothly?

Server fps averaged 60 over the last 48 hours and never dropped below 54. The world held as many as 38,797 entities, counting buildings, deployables and all the rest. It drew as much as 2,136 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include TURTLE KINGDOM 2X ONE GRID?

These Rust Dashboard lists include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers, shown live and Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp75 (Max players): The server has 75 slots; ts4 (Group limit): 4 is the most you can have per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded from TURTLE KINGDOM 2X ONE GRID as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is TURTLE KINGDOM 2X ONE GRID?

As things stand, 0 players are on TURTLE KINGDOM 2X ONE GRID, which holds 75 slots. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?

Ranked #8,628 on the last seven days of player hours, TURTLE KINGDOM 2X ONE GRID is in the top 39% of all ranked servers. It ranks #457 among quad servers.

Wipe days

What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?

The average busiest point of its recent wipes was 4 players. Peak crowd on the latest wipe came 32 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 4.

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

There is no next wipe to predict: TURTLE KINGDOM 2X ONE GRID wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 25 days 18 hours ago the current world was made.

Rules

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

The name says TURTLE KINGDOM 2X ONE GRID runs 2x gather. Teams cap at 4 players (quad). survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does TURTLE KINGDOM 2X ONE GRID run?

TURTLE KINGDOM 2X ONE GRID runs a procedural map of size 1,650 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.

Connect

How do I join TURTLE KINGDOM 2X ONE GRID?

Type client.connect 66.51.99.165:28005 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://turtle-kingdom.tebex.io/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp75
Max players The server has 75 slots.
ts4
Group limit 4 is the most you can have per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.