Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 3
0% full
Rank
top 21% · #784 in NA
7-day average
peak 3
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 42% in NA, and #290 of the quad servers (top 35%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 04:01 UTC7d ago | 2 | – | running | 0 |
| Sat 17 Oct, 04:01 UTC12d ago | 4 | halved by day 3 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 7/ 140
- 2 1/ 50
- 3 0/ 50
- 4 0/ 100
- 5 29/ 200
- 6 24/ 200
Quick answers
from the figures on this pageServer details
Is [US] ZULU // PVE-PVP online, and how reliable is it?
[US] ZULU // PVE-PVP is up and taking players now. The uptime it reports puts its last restart about 4 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 5 October 2026, when Rust Dashboard first saw it.
Which version of Rust does [US] ZULU // PVE-PVP run?
On Linux, [US] ZULU // PVE-PVP runs Rust network protocol 2635 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.
Where is [US] ZULU // PVE-PVP located?
[US] ZULU // PVE-PVP lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 66.51.99.155:28020.
Does [US] ZULU // PVE-PVP run smoothly?
Server fps averaged 9 over the last 48 hours and never dropped below 5. Buildings, deployables and everything else added up to a peak of 165,454 entities. At its highest, it took 4,145 MB of memory. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include [US] ZULU // PVE-PVP?
These Rust Dashboard lists include [US] ZULU // PVE-PVP: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [US] ZULU // PVE-PVP mean?
These are the tags [US] ZULU // PVE-PVP publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams top out at 4; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is [US] ZULU // PVE-PVP?
[US] ZULU // PVE-PVP has 0 of its 100 slots filled at the moment. Over seven days the mean is 0 players and the peak is 3. Across the last 48 hours, the peak came at 22:00 UTC with an average of 1 players.
How does [US] ZULU // PVE-PVP rank against other Rust servers?
[US] ZULU // PVE-PVP holds #4,595 for player hours across seven days, #784 in North America, in the top 21% of all ranked servers. Among servers of the quad type, it sits at #290.
Reset times
What does wipe day look like on [US] ZULU // PVE-PVP?
The average busiest point of its recent wipes was 3 players. Peak crowd on the latest wipe came 12 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 3 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on [US] ZULU // PVE-PVP?
Once a month [US] ZULU // PVE-PVP wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 7 days 5 hours ago. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on [US] ZULU // PVE-PVP?
You will not find a gather rate in the name of [US] ZULU // PVE-PVP. Teams cap at 4 players (quad). It runs pve, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does [US] ZULU // PVE-PVP run?
A procedural map of size 4,096 with seed 1337 is what [US] ZULU // PVE-PVP runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.
Connect
How do I join [US] ZULU // PVE-PVP?
The console in Rust opens with F1, and client.connect 66.51.99.155:28020 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.
