RARustTesting
Online 66.51.99.118:34118 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 26%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 30 Oct, 00:51 UTC9h ago | – | – | running | 1 |
| Thu 29 Oct, 15:40 UTC18h ago | – | – | – | 0 |
| Fri 23 Oct, 15:40 UTC6d ago | 1 | halved by day 1 | 6 days | 0 |
| Fri 23 Oct, 01:15 UTC7d ago | 1 | – | 0.6 days | 0 |
| Tue 20 Oct, 13:02 UTC9d ago | 2 | held half | 2.5 days | 0 |
| Wed 30 Sep, 14:21 UTC29d ago | 1 | halved by day 2 | 19.9 days | 0 |
| Mon 28 Sep, 15:32 UTC31d ago | 1 | – | 2 days | 0 |
| Sun 27 Sep, 22:52 UTC32d ago | 1 | – | 0.7 days | 0 |
| Fri 25 Sep, 15:17 UTC34d ago | 1 | held half | 2.3 days | 0 |
| Thu 24 Sep, 13:02 UTC35d ago | 1 | – | 1.1 days | 0 |
| Thu 24 Sep, 00:56 UTC36d ago | 1 | – | 0.5 days | 1 |
| Mon 21 Sep, 18:38 UTC38d ago | 1 | halved by day 1 | 2.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 77/ 500
- 2 122/ 100
- 3 133/ 225
- 4 42/ 700
- 5 120/ 700
- 6 129/ 200
Quick answers
from the figures on this pageServer details
Is RARustTesting online, and how reliable is it?
RARustTesting is up and taking players now. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does RARustTesting run?
Rust network protocol 2635 and build 168909 is running on RARustTesting, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is RARustTesting located?
No region is published by RARustTesting. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 66.51.99.118:34118.
Tags, lists
Which Rust Dashboard lists and filters include RARustTesting?
These Rust Dashboard lists include RARustTesting: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on RARustTesting mean?
The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; oxidation (Custom tag): A plugin or the owner added this tag, not the game's standard set from RARustTesting as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is RARustTesting?
RARustTesting has 0 of its 10 slots filled at the moment. Over seven days the mean is 0 players and the peak is 2. It was busiest at 15:00 UTC over the last 48 hours, when it averaged 2 players.
How does RARustTesting rank against other Rust servers?
Player hours over seven days put RARustTesting at #5,668, in the top 26% of all ranked servers.
Wipe schedule
What does wipe day look like on RARustTesting?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 4 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 33% of recent wipes. When that did not happen, the crowd was below half by day 1.5.
What is the wipe schedule on RARustTesting?
No next wipe can be predicted for RARustTesting, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 9 hours ago.
Settings
What are the rules and settings on RARustTesting?
No gather rate appears in the name of RARustTesting. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. VAC is on: that is Valve's anti-cheat.
How to join
How do I join RARustTesting?
Type client.connect 66.51.99.118:34118 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.