Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 59% · #1413 in NA
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA, and #578 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC6d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:19 UTC FW27d ago | 1 | halved by day 4 | 21 days | 0 |
| Thu 24 Sep, 20:06 UTC34d ago | 1 | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 26/ 140
- 2 5/ 50
- 3 2/ 50
- 4 2/ 100
- 5 65/ 200
- 6 35/ 200
Quick answers
from the figures on this pageAbout
Is Standard Deviation- PvE, No Decay, survival variable. online, and how reliable is it?
Standard Deviation- PvE, No Decay, survival variable. is up and taking players now. The uptime it reports puts its last restart about 1 hours ago. It was online 86% of the last 7 full days, which is 144 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Standard Deviation- PvE, No Decay, survival variable. run?
Rust network protocol 2635 and build 168909 is running on Standard Deviation- PvE, No Decay, survival variable., which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is Standard Deviation- PvE, No Decay, survival variable. located?
In North America, Standard Deviation- PvE, No Decay, survival variable. lists itself with the NA tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 66.51.98.74:28015.
Does Standard Deviation- PvE, No Decay, survival variable. run smoothly?
Across the last 48 hours the average was 5 fps, with a floor of 5. At its highest the count reached 23,826 entities: buildings, deployables and the rest. Memory use peaked at 1,558 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Standard Deviation- PvE, No Decay, survival variable.?
You'll find Standard Deviation- PvE, No Decay, survival variable. on these themed lists at Rust Dashboard: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?
These are the tags Standard Deviation- PvE, No Decay, survival variable. publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams top out at 4; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Standard Deviation- PvE, No Decay, survival variable.?
Standard Deviation- PvE, No Decay, survival variable. has 0 of its 50 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1.
How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?
Player hours over seven days put Standard Deviation- PvE, No Decay, survival variable. at #13,116 overall and #1,413 in North America, in the top 59% of all ranked servers. It ranks #578 among quad servers.
Reset times
What does wipe day look like on Standard Deviation- PvE, No Decay, survival variable.?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 3.
What is the wipe schedule on Standard Deviation- PvE, No Decay, survival variable.?
Once a month Standard Deviation- PvE, No Decay, survival variable. wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 6 days 2 hours ago the current world was made. The tags carry a wipe schedule of once a month.
Rules
What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?
You will not find a gather rate in the name of Standard Deviation- PvE, No Decay, survival variable.. The limit is 4 players per group (quad). It runs pve, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Standard Deviation- PvE, No Decay, survival variable. run?
The game generates the procedural map on Standard Deviation- PvE, No Decay, survival variable., size 2,112 with seed 662852897. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join Standard Deviation- PvE, No Decay, survival variable.?
Type client.connect 66.51.98.74:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
