Rust Dashboard45,403 playing

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 10m ago

quad monthly wipes moddedoxidepve

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 01:00Wed 23:00players each hour · 48 hours · UTC

Rank

#13,116

top 59% · #1413 in NA

7-day average

0

peak 1

Last wipe

6d ago

monthly schedule

Next wipe

7d 18h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

0246801:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #578 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

14 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  • 7d 18hThu 5 Nov, 19:00 UTCFW
  • 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC6d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC34d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average
    26/ 140
  2. 2 5/ 50
  3. 3
    Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average
    2/ 50
  4. 4
    Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average
    2/ 100
  5. 5
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average
    65/ 200
  6. 6
    [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average
    35/ 200

Quick answers

from the figures on this page

About

Is Standard Deviation- PvE, No Decay, survival variable. online, and how reliable is it?

Standard Deviation- PvE, No Decay, survival variable. is up and taking players now. The uptime it reports puts its last restart about 1 hours ago. It was online 86% of the last 7 full days, which is 144 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Standard Deviation- PvE, No Decay, survival variable. run?

Rust network protocol 2635 and build 168909 is running on Standard Deviation- PvE, No Decay, survival variable., which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is Standard Deviation- PvE, No Decay, survival variable. located?

In North America, Standard Deviation- PvE, No Decay, survival variable. lists itself with the NA tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 66.51.98.74:28015.

Does Standard Deviation- PvE, No Decay, survival variable. run smoothly?

Across the last 48 hours the average was 5 fps, with a floor of 5. At its highest the count reached 23,826 entities: buildings, deployables and the rest. Memory use peaked at 1,558 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include Standard Deviation- PvE, No Decay, survival variable.?

You'll find Standard Deviation- PvE, No Decay, survival variable. on these themed lists at Rust Dashboard: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?

These are the tags Standard Deviation- PvE, No Decay, survival variable. publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams top out at 4; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is Standard Deviation- PvE, No Decay, survival variable.?

Standard Deviation- PvE, No Decay, survival variable. has 0 of its 50 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 1.

How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?

Player hours over seven days put Standard Deviation- PvE, No Decay, survival variable. at #13,116 overall and #1,413 in North America, in the top 59% of all ranked servers. It ranks #578 among quad servers.

Reset times

What does wipe day look like on Standard Deviation- PvE, No Decay, survival variable.?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 3.

What is the wipe schedule on Standard Deviation- PvE, No Decay, survival variable.?

Once a month Standard Deviation- PvE, No Decay, survival variable. wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 6 days 2 hours ago the current world was made. The tags carry a wipe schedule of once a month.

Rules

What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?

You will not find a gather rate in the name of Standard Deviation- PvE, No Decay, survival variable.. The limit is 4 players per group (quad). It runs pve, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does Standard Deviation- PvE, No Decay, survival variable. run?

The game generates the procedural map on Standard Deviation- PvE, No Decay, survival variable., size 2,112 with seed 662852897. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join Standard Deviation- PvE, No Decay, survival variable.?

Type client.connect 66.51.98.74:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts4
Group limit Teams top out at 4.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.