Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 44% · #2251 in EU
7-day average
peak 1
No wipes
12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 13:18 UTC7h ago | – | – | – | 0 |
| Wed 28 Oct, 12:58 UTC8h ago | – | – | – | 0 |
| Wed 28 Oct, 12:42 UTC8h ago | – | – | – | 0 |
| Wed 28 Oct, 00:06 UTC21h ago | – | – | – | 0 |
| Tue 27 Oct, 23:49 UTC21h ago | – | – | – | 1 |
| Tue 27 Oct, 23:20 UTC21h ago | – | – | – | 0 |
| Mon 26 Oct, 21:31 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 21:23 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 19:50 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 01:14 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 01:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 14:42 UTC4d ago | 1 | – | 0.4 days | 0 |
| Sun 18 Oct, 19:32 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 15:37 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 15:26 UTC10d ago | 1 | halved by day 1 | 6 days | 0 |
| Sat 17 Oct, 21:44 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 18:18 UTC11d ago | 1 | – | 0.9 days | 0 |
| Wed 14 Oct, 13:02 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 12:38 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 12:09 UTC14d ago | 1 | – | 3.3 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 3/ 300
- 2 1/ 300
- 3 37/ 150
- 4 7/ 150
- 5 107/ 300
- 6 29/ 3300
Quick answers
from the figures on this pageAbout
Is Pine Hosting - Rust Server online, and how reliable is it?
We last saw Pine Hosting - Rust Server 5 hours ago. It is offline at the moment. Its reported uptime points to a restart roughly 1 hours ago. It was online 88% of the last 7 full days, which is 147 of 168 hours. The first time Rust Dashboard recorded it was 4 October 2026.
Which version of Rust does Pine Hosting - Rust Server run?
Pine Hosting - Rust Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Pine Hosting - Rust Server located?
The EU tag is how Pine Hosting - Rust Server places itself in Europe. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 66.51.97.52:28045.
Does Pine Hosting - Rust Server run smoothly?
Across the last 48 hours the average was 7 fps, with a floor of 5. Buildings, deployables and everything else added up to a peak of 14,218 entities. It drew as much as 1,085 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include Pine Hosting - Rust Server?
The Rust Dashboard lists that carry Pine Hosting - Rust Server are: Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do the server tags on Pine Hosting - Rust Server mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it sits under Europe from Pine Hosting - Rust Server as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Pine Hosting - Rust Server?
The last sighting of Pine Hosting - Rust Server was 5 hours ago; it is offline right now. Its seven-day average is 0 players, and it reached 1 at the highest. The busiest point in the last 48 hours was 13:00 UTC, averaging 0 players.
How does Pine Hosting - Rust Server rank against other Rust servers?
Pine Hosting - Rust Server holds #9,821 for player hours across seven days, #2,251 in Europe, in the top 44% of all ranked servers.
Wipe schedule
What is the wipe schedule on Pine Hosting - Rust Server?
Every few hours Pine Hosting - Rust Server makes a new world, so there is no wipe schedule to keep and no reset counts as a wipe.
Settings
What are the rules and settings on Pine Hosting - Rust Server?
You will not find a gather rate in the name of Pine Hosting - Rust Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does Pine Hosting - Rust Server run?
The game generates the procedural map on Pine Hosting - Rust Server, size 2,000 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.
How to join
How do I join Pine Hosting - Rust Server?
The console in Rust opens with F1, and client.connect 66.51.97.52:28045 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.
