Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 67% · #1473 in NA
7-day average
peak 1
Last wipe
biweekly schedule
Next wipe
Tue 3 Nov, 01:44 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 01:44 UTC, in 4d 18h. Its biweekly schedule tag · low confidence
Coming wipes
- 4d 18hTue 3 Nov, 01:44 UTC
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 18d 18hTue 17 Nov, 01:44 UTC
- 32d 18hTue 1 Dec, 01:44 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 36/ 100
- 2 24/ 200
- 3 15/ 200
- 4 34/ 100
- 5 12/ 200
- 6 3/ 200
Quick answers
from the figures on this pageServer
Is ScoobyD's Playground online, and how reliable is it?
Right now ScoobyD's Playground is running. About 6 days 16 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 166 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does ScoobyD's Playground run?
On Linux, ScoobyD's Playground runs Rust network protocol 2634 and build 167781. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is ScoobyD's Playground located?
In North America, ScoobyD's Playground lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 66.51.96.72:28060 is where it lives.
Does ScoobyD's Playground run smoothly?
The last 48 hours gave an average of 5 server fps, and it never went under 5. At its highest the count reached 43,814 entities: buildings, deployables and the rest. At its highest, it took 2,870 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include ScoobyD's Playground?
The Rust Dashboard lists that carry ScoobyD's Playground are: North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on ScoobyD's Playground mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): 50 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^b (Biweekly): The wipe cycle is two weeks; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): North America is where the server browser puts it from ScoobyD's Playground as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is ScoobyD's Playground?
ScoobyD's Playground has 0 of its 50 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest.
How does ScoobyD's Playground rank against other Rust servers?
ScoobyD's Playground holds #14,829 for player hours across seven days, #1,473 in North America, in the top 67% of all ranked servers.
Wipe schedule
What does wipe day look like on ScoobyD's Playground?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 40 hours passed before the crowd peaked.
What is the wipe schedule on ScoobyD's Playground?
Too few wipes are on record for ScoobyD's Playground to confirm its schedule, so the tag sets the prediction. On Tuesday 3 November at 01:44 UTC the next wipe is due. 9 days 5 hours ago the current world was made. Wipes every two weeks, according to the schedule in its tags.
Settings
What are the rules and settings on ScoobyD's Playground?
You will not find a gather rate in the name of ScoobyD's Playground. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
Which map does ScoobyD's Playground run?
The game generates the procedural map on ScoobyD's Playground, size 3,000 with seed 315848369. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join ScoobyD's Playground?
Type client.connect 66.51.96.72:28060 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
