Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 56% · #1377 in NA
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Sat 31 Oct, 10:01 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, top 74% in NA, and #477 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:01 UTC, in 1d 21h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 21hSat 31 Oct, 10:01 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 8d 21hSat 7 Nov, 10:01 UTC
- 15d 21hSat 14 Nov, 10:01 UTC
- 22d 21hSat 21 Nov, 10:01 UTC
- 29d 21hSat 28 Nov, 10:01 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 36d 21hSat 5 Dec, 10:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:01 UTC5d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:53 UTC12d ago | 0 | – | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 12/ 150
- 2 47/ 150
- 3 0/ 150
- 4 5/ 200
- 5 4/ 150
- 6 1/ 100
Quick answers
from the figures on this pageServer
Is SCAVENGERSHAVEN.NET (TEST SERVER) online, and how reliable is it?
Right now SCAVENGERSHAVEN.NET (TEST SERVER) is running. The uptime it reports puts its last restart about 59 minutes ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 October 2026.
Which version of Rust does SCAVENGERSHAVEN.NET (TEST SERVER) run?
On Linux, SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is SCAVENGERSHAVEN.NET (TEST SERVER) located?
SCAVENGERSHAVEN.NET (TEST SERVER) lists North America as its location, tagged NA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 66.51.96.65:28010.
Does SCAVENGERSHAVEN.NET (TEST SERVER) run smoothly?
Across the last 48 hours the average was 5 fps, with a floor of 5. The world held as many as 111,248 entities, counting buildings, deployables and all the rest. It drew as much as 3,443 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include SCAVENGERSHAVEN.NET (TEST SERVER)?
These Rust Dashboard lists include SCAVENGERSHAVEN.NET (TEST SERVER): North American Rust servers, Modded Rust servers, live now and Trio Rust servers, live. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on SCAVENGERSHAVEN.NET (TEST SERVER) mean?
The game's server browser reads these tags from SCAVENGERSHAVEN.NET (TEST SERVER): gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): It holds 50 slots; ts3 (Group limit): 3 is the most you can have per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^w (Weekly): The wipe cycle is one week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it sits under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is SCAVENGERSHAVEN.NET (TEST SERVER)?
As things stand, 0 players are on SCAVENGERSHAVEN.NET (TEST SERVER), which holds 50 slots. Over seven days the mean is 0 players and the peak is 1.
How does SCAVENGERSHAVEN.NET (TEST SERVER) rank against other Rust servers?
SCAVENGERSHAVEN.NET (TEST SERVER) holds #12,426 for player hours across seven days, #1,377 in North America, in the top 56% of all ranked servers. It ranks #477 among trio servers.
Wipe schedule
What does wipe day look like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 7 hours after it began.
What is the wipe schedule on SCAVENGERSHAVEN.NET (TEST SERVER)?
Its schedule cannot be confirmed from the record, which holds too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes, so the prediction follows the tag. On Saturday 31 October at 10:01 UTC the next wipe is due. The world now in play was generated 5 days 2 hours ago. The tags list wipes as weekly.
Map and rules
What are the rules and settings on SCAVENGERSHAVEN.NET (TEST SERVER)?
You will not find a gather rate in the name of SCAVENGERSHAVEN.NET (TEST SERVER). The limit is 3 players per group (trio). It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does SCAVENGERSHAVEN.NET (TEST SERVER) run?
A procedural map of size 3,500 with seed 1337 is what SCAVENGERSHAVEN.NET (TEST SERVER) runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads SCAV.GG.
How to join
How do I join SCAVENGERSHAVEN.NET (TEST SERVER)?
The console in Rust opens with F1, and client.connect 66.51.96.65:28010 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://www.scavengershaven.net/ is where its website lives.
