Server_210_DevBlog
Offline 66.234.150.186:28015 checked 6d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
0% full
Rank
top 51%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 78/ 500
- 2 135/ 100
- 3 131/ 225
- 4 42/ 700
- 5 135/ 700
- 6 347/ 350
Quick answers
from the figures on this pageServer details
Is Server_210_DevBlog online, and how reliable is it?
We last saw Server_210_DevBlog 6 days 1 hours ago. It is offline at the moment. It was online 2% of the last 6 full days, which is 3 of 144 hours. Our records for it start on 22 October 2026, when Rust Dashboard first saw it.
Which version of Rust does Server_210_DevBlog run?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. Joining needs the same protocol on your side, and Steam handles that update.
Where is Server_210_DevBlog located?
No region is published by Server_210_DevBlog. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 66.234.150.186:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include Server_210_DevBlog?
The Rust Dashboard lists that carry Server_210_DevBlog are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): The server has 10 slots; v2201 (Protocol): The game protocol is 2201; your build has to match it to join; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Modded is where it sits: plugins or settings change how the game plays; hd910d3d2 (Custom tag): A plugin or the owner added this tag, not the game's standard set; stok (Custom tag): A plugin or the owner added this tag, not the game's standard set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Server_210_DevBlog?
The last sighting of Server_210_DevBlog was 6 days 1 hours ago; it is offline right now. Its seven-day average is 0 players, and it reached 1 at the highest.
How does Server_210_DevBlog rank against other Rust servers?
Ranked #11,403 on the last seven days of player hours, Server_210_DevBlog is in the top 51% of all ranked servers.
Reset times
What is the wipe schedule on Server_210_DevBlog?
Too few wipes are on record for Server_210_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 7 days 6 hours ago.
Rules
What are the rules and settings on Server_210_DevBlog?
The name of Server_210_DevBlog gives no gather rate. The group limit is not published here. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Valve's VAC anti-cheat does not run here.
Which map does Server_210_DevBlog run?
The map is procedural and the game generates it on Server_210_DevBlog.
Connect
How do I join Server_210_DevBlog?
Type client.connect 66.234.150.186:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.