Rust Dashboard31,247 playing

4Netplayers Rust Server

Online 65.109.20.244:40100 checked 9m ago

moddedoxide

Players now

Live
0of 16
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Tue 18:00Thu 04:00players each hour · 48 hours · UTC

Rank

#9,699

top 44%

7-day average

0

peak 2

Last wipe

23d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.511.5218:0001:0007:0014:0021:0004:00

Hourly average and peak, UTC.

Server performance

01020304018:0001:0007:0014:0021:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC23d ago 0 – running 0
Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server details

Is 4Netplayers Rust Server online, and how reliable is it?

4Netplayers Rust Server is up and taking players now. The uptime it reports puts its last restart about 23 hours ago. It was online 17% of the last 7 full days, which is 29 of 168 hours. Rust Dashboard logged it for the first time on 19 September 2026.

Which version of Rust does 4Netplayers Rust Server run?

4Netplayers Rust Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is 4Netplayers Rust Server located?

No region is published by 4Netplayers Rust Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 65.109.20.244:40100 is where it lives.

Does 4Netplayers Rust Server run smoothly?

The last 48 hours gave an average of 30 server fps, and it never went under 30. At its highest the count reached 92,422 entities: buildings, deployables and the rest. Memory use peaked at 2,566 MB. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include 4Netplayers Rust Server?

The Rust Dashboard lists that carry 4Netplayers Rust Server are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers Rust Server mean?

These are the tags 4Netplayers Rust Server publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is what runs here; mp16 (Max players): The server has 16 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is 4Netplayers Rust Server?

As things stand, 0 players are on 4Netplayers Rust Server, which holds 16 slots. Over seven days the mean is 0 players and the peak is 2. The busiest point in the last 48 hours was 19:00 UTC, averaging 2 players.

How does 4Netplayers Rust Server rank against other Rust servers?

Ranked #9,699 on the last seven days of player hours, 4Netplayers Rust Server is in the top 44% of all ranked servers.

Wipe days

What does wipe day look like on 4Netplayers Rust Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 2.

What is the wipe schedule on 4Netplayers Rust Server?

No next wipe can be predicted for 4Netplayers Rust Server, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 23 days 1 hours ago.

Settings

What are the rules and settings on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.

Which map does 4Netplayers Rust Server run?

The game generates the procedural map on 4Netplayers Rust Server, size 3,950 with seed 796949041. This page links to RustMaps, where the map looks the same for its size and seed.

Join

How do I join 4Netplayers Rust Server?

The console in Rust opens with F1, and client.connect 65.109.20.244:40100 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp16
Max players The server has 16 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.