Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #2529 in EU
7-day average
peak –
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 07:50 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 07:50 UTC, in 5h. Every 7 days · medium confidence
Coming wipes
- 5hFri 30 Oct, 07:50 UTC
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 7d 5hFri 6 Nov, 07:36 UTC
- 14d 4hFri 13 Nov, 07:22 UTC
- 21d 4hFri 20 Nov, 07:08 UTC
- 28d 4hFri 27 Nov, 06:54 UTC
- 34d 16hThu 3 Dec, 19:00 UTCFW
- 35d 4hFri 4 Dec, 06:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC13d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:32 UTC20d ago | 4 | halved by day 3 | 7 days | 0 |
| Fri 2 Oct, 15:35 UTC27d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC34d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC35d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC37d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC46d ago | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 126/ 100
- 2 33/ 225
- 3 128/ 200
- 4 29/ 175
- 5 7/ 100
- 6 2/ 125
Quick answers
from the figures on this pageAbout
Is RYZE PROJECT online, and how reliable is it?
RYZE PROJECT is up and taking players now. Its reported uptime points to a restart roughly 23 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does RYZE PROJECT run?
Rust network protocol 2635 and build 168909 is running on RYZE PROJECT, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is RYZE PROJECT located?
In Europe, RYZE PROJECT lists itself with the EU tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 65.109.115.184:20820 is where it lives.
Does RYZE PROJECT run smoothly?
Server fps averaged 163 over the last 48 hours and never dropped below 113. At its highest the count reached 74,414 entities: buildings, deployables and the rest. It drew as much as 2,885 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include RYZE PROJECT?
You'll find RYZE PROJECT on these themed lists at Rust Dashboard: Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
What do the server tags on RYZE PROJECT mean?
The game's server browser reads these tags from RYZE PROJECT: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it sits under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is RYZE PROJECT?
As things stand, 0 players are on RYZE PROJECT, which holds 50 slots. The mean over seven days is 0 players.
How does RYZE PROJECT rank against other Rust servers?
Player hours over seven days put RYZE PROJECT at #15,269 overall and #2,529 in Europe, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on RYZE PROJECT?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe came 14 hours after it began. The crowd held above half that peak until the next wipe in 25% of recent wipes. When that did not happen, the crowd was below half by day 2.
What is the wipe schedule on RYZE PROJECT?
The gap between wipes on RYZE PROJECT has been about 6.8 days lately. On Friday 30 October at 07:50 UTC the next wipe is due. The world it runs now dates from 13 days 18 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
What are the rules and settings on RYZE PROJECT?
You will not find a gather rate in the name of RYZE PROJECT. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.
Which map does RYZE PROJECT run?
RYZE PROJECT runs a procedural map of size 3,650 with seed 281169553, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Join
How do I join RYZE PROJECT?
The console in Rust opens with F1, and client.connect 65.109.115.184:20820 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/nbB3pn2X is where its website lives.
