Test Server
Online 65.109.111.251:30115 checked 7m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 3
0% full
Rank
top 33%
7-day average
peak 3
No wipes
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC18h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC19h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC21h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC21h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC22h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC4d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC9d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 186/ 300
- 2 53/ 100
- 3 47/ 3300
- 4 3/ 300
- 5 7/ 50
- 6 0/ 100
Quick answers
from the figures on this pageServer
Is Test Server online, and how reliable is it?
Players can join Test Server: it is online. About 16 hours ago it restarted, judging by the uptime figure it gives. It was online 92% of the last 7 full days, which is 155 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Test Server run?
On Linux, Test Server runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is Test Server located?
No region is published by Test Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 65.109.111.251:30115.
Does Test Server run smoothly?
Across the last 48 hours the average was 30 fps, with a floor of 30. Buildings, deployables and everything else added up to a peak of 24,037 entities. At its highest, it took 1,825 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Test Server?
You'll find Test Server on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Test Server mean?
These are the tags Test Server publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Test Server?
0 players are playing on Test Server right now, out of 20 slots. Over seven days the mean is 0 players and the peak is 3. It was busiest at 13:00 UTC over the last 48 hours, when it averaged 0 players.
How does Test Server rank against other Rust servers?
Ranked #7,293 on the last seven days of player hours, Test Server is in the top 33% of all ranked servers.
Reset times
What is the wipe schedule on Test Server?
Every few hours Test Server makes a new world, so there is no wipe schedule to keep and no reset counts as a wipe.
Map and rules
What are the rules and settings on Test Server?
The name of Test Server gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. By its own description it is vanilla: facepunch's game, unaltered in rates, kits and rules. VAC is on: that is Valve's anti-cheat.
Which map does Test Server run?
Test Server runs a procedural map of size 4,000 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. It gives its map the name Custom Map.
How to join
How do I join Test Server?
Type client.connect 65.109.111.251:30115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.