Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 47%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC10d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:19 UTC10d ago | 1 | – | 0.5 days | 0 |
| Sat 17 Oct, 20:16 UTC10d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 01:20 UTC25d ago | 1 | held half | 14.8 days | 0 |
| Sun 20 Sep, 15:55 UTC38d ago | 1 | halved by day 5 | 12.4 days | 0 |
| Sat 19 Sep, 02:55 UTC39d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 205/ 500
- 2 121/ 100
- 3 183/ 225
- 4 126/ 700
- 5 19/ 200
- 6 50/ 1000
Quick answers
from the figures on this pageServer details
Is RedlineQc online, and how reliable is it?
Players can join RedlineQc: it is online. Its reported uptime points to a restart roughly 5 days 18 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does RedlineQc run?
Rust network protocol 2635 and build 168909 is running on RedlineQc, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is RedlineQc located?
No region tag comes from RedlineQc. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 64.74.161.162:28015.
Does RedlineQc run smoothly?
The last 48 hours gave an average of 92 server fps, and it never went under 61. At its highest the count reached 70,456 entities: buildings, deployables and the rest. Memory use peaked at 3,933 MB. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include RedlineQc?
You'll find RedlineQc on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RedlineQc mean?
The game's server browser reads these tags from RedlineQc: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp30 (Max players): 30 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is RedlineQc?
As things stand, 0 players are on RedlineQc, which holds 30 slots. Over seven days the mean is 0 players and the peak is 1.
How does RedlineQc rank against other Rust servers?
Ranked #10,380 on the last seven days of player hours, RedlineQc is in the top 47% of all ranked servers.
Reset times
What does wipe day look like on RedlineQc?
Its recent wipes averaged a peak of 1 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 50% of recent wipes. When that did not happen, the crowd was below half by day 5.
What is the wipe schedule on RedlineQc?
There is no next wipe to predict: RedlineQc wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 10 days 4 hours ago the current world was made.
Map and rules
What are the rules and settings on RedlineQc?
The name of RedlineQc gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does RedlineQc run?
RedlineQc runs a procedural map of size 3,500 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. This is the map name: Custom Map.
Join
How do I join RedlineQc?
The console in Rust opens with F1, and client.connect 64.74.161.162:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/2HCunPdHSE is where its website lives.
