Atlas - 10x Development
Online NA 64.40.8.251:28020 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 67% · #1476 in NA
7-day average
peak 1
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 17:46 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:46 UTC, in 15h. Its weekly schedule tag · low confidence
Coming wipes
- 15hThu 29 Oct, 17:46 UTC
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 17:46 UTC
- 21d 15hThu 19 Nov, 17:46 UTC
- 28d 15hThu 26 Nov, 17:46 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 17:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 228/ 300
- 2 300/ 350
- 3 273/ 300
- 4 14/ 100
- 5 3/ 125
- 6 2/ 75
Quick answers
from the figures on this pageAbout
Is Atlas - 10x Development online, and how reliable is it?
Right now Atlas - 10x Development is running. About 19 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 11% uptime, with 19 hours up out of 168. The first time Rust Dashboard recorded it was 14 September 2026.
Which version of Rust does Atlas - 10x Development run?
Rust network protocol 2635 and build 168909 is running on Atlas - 10x Development, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is Atlas - 10x Development located?
In North America, Atlas - 10x Development lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 64.40.8.251:28020.
Does Atlas - 10x Development run smoothly?
The last 48 hours gave an average of 30 server fps, and it never went under 26. Buildings, deployables and everything else added up to a peak of 1,937 entities. It drew as much as 2,690 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include Atlas - 10x Development?
These Rust Dashboard lists include Atlas - 10x Development: 10x Rust servers, North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
What do the server tags on Atlas - 10x Development mean?
The game's server browser reads these tags from Atlas - 10x Development: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts20 (Group limit): Each team holds no more than 20; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; modded (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): North America is where the server browser puts it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Atlas - 10x Development?
As things stand, 0 players are on Atlas - 10x Development, which holds 10 slots. Over seven days the mean is 0 players and the peak is 1. Across the last 48 hours, the peak came at 05:00 UTC with an average of 0 players.
How does Atlas - 10x Development rank against other Rust servers?
Atlas - 10x Development holds #14,833 for player hours across seven days, #1,476 in North America, in the top 67% of all ranked servers.
Reset times
What does wipe day look like on Atlas - 10x Development?
Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Atlas - 10x Development?
Too few wipes are on record for Atlas - 10x Development to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 17:46 UTC the next wipe is due. The world it runs now dates from 27 days 8 hours ago. A weekly wipe schedule is published in its tags.
Rules
What are the rules and settings on Atlas - 10x Development?
The name says Atlas - 10x Development runs 10x gather. 20 players is the most a group can take. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is not active.
Which map does Atlas - 10x Development run?
The game generates the procedural map on Atlas - 10x Development, size 4,500 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.
Join
How do I join Atlas - 10x Development?
Type client.connect 64.40.8.251:28020 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.