Lost In Rust Test Server
Online 64.40.8.191:29015 checked 8m ago
Players now
Live- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
Rank
top 61%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC22h ago | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC7d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 02:08 UTC8d ago | 1 | – | 1 days | 0 |
| Sun 18 Oct, 14:20 UTC10d ago | 1 | – | 1.5 days | 0 |
| Thu 15 Oct, 00:20 UTC13d ago | 0 | – | 3.6 days | 0 |
| Tue 13 Oct, 02:07 UTC15d ago | 2+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC22d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC24d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC25d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC27d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC29d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC30d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC36d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC43d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC45d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 72/ 500
- 2 132/ 100
- 3 71/ 225
- 4 60/ 700
- 5 18/ 200
- 6 9/ 1000
Quick answers
from the figures on this pageServer details
Is Lost In Rust Test Server online, and how reliable is it?
Players can join Lost In Rust Test Server: it is online. About 12 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 51% uptime, with 85 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Lost In Rust Test Server run?
Lost In Rust Test Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Lost In Rust Test Server located?
No region tag comes from Lost In Rust Test Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 64.40.8.191:29015.
Does Lost In Rust Test Server run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 30. Buildings, deployables and everything else added up to a peak of 107,789 entities. It drew as much as 3,563 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Lost In Rust Test Server?
The Rust Dashboard lists that carry Lost In Rust Test Server are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Lost In Rust Test Server mean?
The game's server browser reads these tags from Lost In Rust Test Server: gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; oxidation (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Lost In Rust Test Server?
0 players are on Lost In Rust Test Server as things stand. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 00:00 UTC over the last 48 hours, when it averaged 1 players.
How does Lost In Rust Test Server rank against other Rust servers?
Ranked #13,509 on the last seven days of player hours, Lost In Rust Test Server is in the top 61% of all ranked servers.
Reset times
What does wipe day look like on Lost In Rust Test Server?
Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 21 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on Lost In Rust Test Server?
No next wipe can be predicted for Lost In Rust Test Server, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 hours ago the current world was made.
Map and rules
What are the rules and settings on Lost In Rust Test Server?
No gather rate appears in the name of Lost In Rust Test Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does Lost In Rust Test Server run?
A procedural map of size 4,700 with seed 1337 is what Lost In Rust Test Server runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.
Join
How do I join Lost In Rust Test Server?
Type client.connect 64.40.8.191:29015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.