Rust Dashboard59,281 playing

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 8m ago

moddedoxide

Players now

Live
0of ?
In queue
0
Peak, 48 hours
1
Peak, 7 days
1
Wed 00:00Wed 21:00players each hour · 48 hours · UTC

Rank

#13,509

top 61%

7-day average

0

peak 1

Last wipe

22h ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75100:0004:0008:0012:0016:0021:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0004:0008:0012:0016:0021:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC22h ago – – running 0
Wed 21 Oct, 01:48 UTC7d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC8d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC13d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC15d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC22d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC24d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC25d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    72/ 500
  2. 2
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    132/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
    71/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average
    60/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    18/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    9/ 1000

Quick answers

from the figures on this page

Server details

Is Lost In Rust Test Server online, and how reliable is it?

Players can join Lost In Rust Test Server: it is online. About 12 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 51% uptime, with 85 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Lost In Rust Test Server run?

Lost In Rust Test Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Lost In Rust Test Server located?

No region tag comes from Lost In Rust Test Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 64.40.8.191:29015.

Does Lost In Rust Test Server run smoothly?

Server fps averaged 30 over the last 48 hours and never dropped below 30. Buildings, deployables and everything else added up to a peak of 107,789 entities. It drew as much as 3,563 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include Lost In Rust Test Server?

The Rust Dashboard lists that carry Lost In Rust Test Server are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Lost In Rust Test Server mean?

The game's server browser reads these tags from Lost In Rust Test Server: gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; oxidation (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Lost In Rust Test Server?

0 players are on Lost In Rust Test Server as things stand. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 00:00 UTC over the last 48 hours, when it averaged 1 players.

How does Lost In Rust Test Server rank against other Rust servers?

Ranked #13,509 on the last seven days of player hours, Lost In Rust Test Server is in the top 61% of all ranked servers.

Reset times

What does wipe day look like on Lost In Rust Test Server?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 21 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on Lost In Rust Test Server?

No next wipe can be predicted for Lost In Rust Test Server, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 hours ago the current world was made.

Map and rules

What are the rules and settings on Lost In Rust Test Server?

No gather rate appears in the name of Lost In Rust Test Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does Lost In Rust Test Server run?

A procedural map of size 4,700 with seed 1337 is what Lost In Rust Test Server runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.

Join

How do I join Lost In Rust Test Server?

Type client.connect 64.40.8.191:29015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp0
Max players The server has 0 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Other

oxidation
Custom tag The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.