Rust Dashboard75,280 playing

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 12m ago

vanillamoddedcarbon

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 15:00Thu 12:00players each hour · 48 hours · UTC

Rank

#12,567

top 56%

7-day average

0

peak 1

Last wipe

4h ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75115:0000:0009:0017:0003:0012:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608015:0000:0009:0017:0003:0012:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:01 UTC4h ago – – running 0
Sun 27 Sep, 19:07 UTC31d ago 1 – – 0
Sat 26 Sep, 20:07 UTC32d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC34d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    193/ 500
  2. 2
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    129/ 100
  3. 3
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    82/ 700
  4. 4
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    27/ 200
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average
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  6. 6
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    30/ 1000

Quick answers

from the figures on this page

Server details

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| online, and how reliable is it?

Right now Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is running. Its reported uptime points to a restart roughly 2 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

On Linux, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs Rust network protocol 2636 and build 169627. Joining needs the same protocol on your side, and Steam handles that update.

Where is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| located?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 64.40.8.117:28054 is where it lives.

Does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run smoothly?

Across the last 48 hours the average was 60 fps, with a floor of 60. At its highest the count reached 107,000 entities: buildings, deployables and the rest. Memory use peaked at 3,005 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

These Rust Dashboard lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and 11 other servers we track both publish a rfgam.ing hostname, which points to the same operator in all likelihood.

What do the server tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| mean?

The game's server browser reads these tags from Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts12 (Group limit): 12 is the most you can have per team; v2636 (Protocol): To join, your game must run protocol 2636; cs169627 (Build): This one runs game build 169627; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

As things stand, 0 players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which holds 50 slots. Its seven-day average is 0 players, and it reached 1 at the highest. It was busiest at 02:00 UTC over the last 48 hours, when it averaged 0 players.

How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| rank against other Rust servers?

Player hours over seven days put Royal Family Gaming | Event/Dev|F1 Spawn|Staging| at #12,567, in the top 56% of all ranked servers.

Reset times

What does wipe day look like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 2 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

There is no next wipe to predict: Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 4 hours ago the current world was made.

Map and rules

What are the rules and settings on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No gather rate appears in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. 12 players is the most a group can take. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. By its own description it is vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a procedural map of size 3,800 with seed 285119, made by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Royal Family Gaming FPS+.

Connect

How do I join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The console in Rust opens with F1, and client.connect 64.40.8.117:28054 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts12
Group limit 12 is the most you can have per team.
v2636
Protocol To join, your game must run protocol 2636.
cs169627
Build This one runs game build 169627.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.