Four Horsemen | PVE | Monthly | 2X | 10/1
Online NA 64.40.223.6:28018 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 2
0% full
Rank
top 28% · #1006 in NA
7-day average
peak 2
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 2/ 65
- 2 4/ 25
- 3 3/ 50
- 4 1/ 100
- 5 3/ 100
- 6 1/ 100
Quick answers
from the figures on this pageServer details
Is Four Horsemen | PVE | Monthly | 2X | 10/1 online, and how reliable is it?
Right now Four Horsemen | PVE | Monthly | 2X | 10/1 is running. About 19 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Four Horsemen | PVE | Monthly | 2X | 10/1 run?
Four Horsemen | PVE | Monthly | 2X | 10/1 runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Four Horsemen | PVE | Monthly | 2X | 10/1 located?
In North America, Four Horsemen | PVE | Monthly | 2X | 10/1 lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 64.40.223.6:28018 is where it lives.
Does Four Horsemen | PVE | Monthly | 2X | 10/1 run smoothly?
The last 48 hours gave an average of 52 server fps, and it never went under 6. At its highest the count reached 112,015 entities: buildings, deployables and the rest. It drew as much as 3,520 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Four Horsemen | PVE | Monthly | 2X | 10/1?
These Rust Dashboard lists include Four Horsemen | PVE | Monthly | 2X | 10/1: 2x Rust servers, shown live, North American Rust servers, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
What do the server tags on Four Horsemen | PVE | Monthly | 2X | 10/1 mean?
The game's server browser reads these tags from Four Horsemen | PVE | Monthly | 2X | 10/1: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp60 (Max players): It holds 60 slots; ts16 (Group limit): 16 is the most you can have per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Four Horsemen | PVE | Monthly | 2X | 10/1?
Four Horsemen | PVE | Monthly | 2X | 10/1 has 0 of its 60 slots filled at the moment. Over seven days the mean is 0 players and the peak is 2. The busiest point in the last 48 hours was 11:00 UTC, averaging 0 players.
How does Four Horsemen | PVE | Monthly | 2X | 10/1 rank against other Rust servers?
Four Horsemen | PVE | Monthly | 2X | 10/1 holds #6,232 for player hours across seven days, #1,006 in North America, in the top 28% of all ranked servers.
Wipe schedule
What does wipe day look like on Four Horsemen | PVE | Monthly | 2X | 10/1?
The average busiest point of its recent wipes was 1 players. 22 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Four Horsemen | PVE | Monthly | 2X | 10/1?
Once a month Four Horsemen | PVE | Monthly | 2X | 10/1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 26 days 13 hours ago. The tags carry a wipe schedule of once a month.
Settings
What are the rules and settings on Four Horsemen | PVE | Monthly | 2X | 10/1?
The name of Four Horsemen | PVE | Monthly | 2X | 10/1 carries a 2x gather rate. Up to 16 players can share a group. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does Four Horsemen | PVE | Monthly | 2X | 10/1 run?
The game generates the procedural map on Four Horsemen | PVE | Monthly | 2X | 10/1, size 4,250 with seed 1948548053. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join Four Horsemen | PVE | Monthly | 2X | 10/1?
Type client.connect 64.40.223.6:28018 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/TEdvqP27An.