Rust Dashboard34,939 playing

EZLogik Build Home (dev)

Online 64.223.131.132:28015 checked 8m ago

moddedcarbon

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 04:00Thu 01:00players each hour · 48 hours · UTC

Rank

#11,456

top 51%

7-day average

0

peak 1

Last wipe

19d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 9 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:49 UTC19d ago 1 – running 1
Sat 3 Oct, 23:55 UTC25d ago 0 – 5.5 days 0
Thu 1 Oct, 03:48 UTC27d ago 1 halved by day 1 2.8 days 0
Wed 30 Sep, 20:41 UTC28d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 58/ 999
  2. 2 147/ 999
  3. 3 75/ 150
  4. 4
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
    5/ 100
  5. 5
    AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
    2/ 100
  6. 6 16/ 100

Quick answers

from the figures on this page

About

Is EZLogik Build Home (dev) online, and how reliable is it?

Right now EZLogik Build Home (dev) is running. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 26 September 2026.

Which version of Rust does EZLogik Build Home (dev) run?

EZLogik Build Home (dev) runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is EZLogik Build Home (dev) located?

No region tag comes from EZLogik Build Home (dev). The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 64.223.131.132:28015.

Lists

Which Rust Dashboard lists and filters include EZLogik Build Home (dev)?

The Rust Dashboard lists that carry EZLogik Build Home (dev) are: Rust build and creative servers and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on EZLogik Build Home (dev) mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon from EZLogik Build Home (dev) as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is EZLogik Build Home (dev)?

As things stand, 0 players are on EZLogik Build Home (dev), which holds 10 slots. Averaged across the last seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 01:00 UTC, averaging 1 players.

How does EZLogik Build Home (dev) rank against other Rust servers?

Ranked #11,456 on the last seven days of player hours, EZLogik Build Home (dev) is in the top 51% of all ranked servers.

Wipe days

What does wipe day look like on EZLogik Build Home (dev)?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on EZLogik Build Home (dev)?

There is no next wipe to predict: EZLogik Build Home (dev) wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 19 days 14 hours ago the current world was made.

Settings

What are the rules and settings on EZLogik Build Home (dev)?

The name of EZLogik Build Home (dev) gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.

Connect

How do I join EZLogik Build Home (dev)?

Type client.connect 64.223.131.132:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.