E-SURVIVAL Dev
Offline 64.111.93.112:28025 checked 3d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #524 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:51 UTC25d ago | 1 | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC29d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC29d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC29d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC34d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC35d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC35d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC37d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC40d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC42d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 123/ 200
- 2 30/ 100
- 3 18/ 200
- 4 5/ 550
- 5 5/ 550
- 6 55/ 550
Quick answers
from the figures on this pageServer
Is E-SURVIVAL Dev online, and how reliable is it?
The server is down at the moment. Its last sighting was 3 days 1 hours ago: E-SURVIVAL Dev. It was online 2% of the last 7 full days, which is 3 of 168 hours. The first time Rust Dashboard recorded it was 16 September 2026.
Which version of Rust does E-SURVIVAL Dev run?
Rust network protocol 2635 and build 168909 is running on E-SURVIVAL Dev, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is E-SURVIVAL Dev located?
No region is published by E-SURVIVAL Dev. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 64.111.93.112:28025 is where it lives.
Tags
Which Rust Dashboard lists and filters include E-SURVIVAL Dev?
You'll find E-SURVIVAL Dev on these themed lists at Rust Dashboard: Modded Rust servers, live now and Trio Rust servers, live. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
What do the server tags on E-SURVIVAL Dev mean?
These are the tags E-SURVIVAL Dev publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; ts3 (Group limit): 3 is the most you can have per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is E-SURVIVAL Dev?
The last sighting of E-SURVIVAL Dev was 3 days 1 hours ago; it is offline right now. The mean over seven days is 0 players.
How does E-SURVIVAL Dev rank against other Rust servers?
Ranked #15,432 on the last seven days of player hours, E-SURVIVAL Dev is in the top 69% of all ranked servers. Among servers of the trio type, it sits at #524.
Wipe schedule
What does wipe day look like on E-SURVIVAL Dev?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on E-SURVIVAL Dev?
There is no next wipe to predict: E-SURVIVAL Dev wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 8 days 4 hours ago.
Rules
What are the rules and settings on E-SURVIVAL Dev?
You will not find a gather rate in the name of E-SURVIVAL Dev. The limit is 3 players per group (trio). survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does E-SURVIVAL Dev run?
A procedural map is what E-SURVIVAL Dev runs, generated by the game.
Connect
How do I join E-SURVIVAL Dev?
The console in Rust opens with F1, and client.connect 64.111.93.112:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.