Carbon Local Dev
Offline 60.142.115.227:28015 checked 41d ago
Players now
- Full
- 20%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
20% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 245/ 500
- 2 125/ 100
- 3 187/ 225
- 4 21/ 200
- 5 202/ 700
- 6 81/ 1000
Quick answers
from the figures on this pageServer details
Is Carbon Local Dev online, and how reliable is it?
Carbon Local Dev is not online right now, and 41 days 11 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Carbon Local Dev run?
On Windows, Carbon Local Dev runs Rust network protocol 2633 and build 163794. Joining needs the same protocol on your side, and Steam handles that update.
Where is Carbon Local Dev located?
No region tag comes from Carbon Local Dev. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 60.142.115.227:28015.
Tags, lists
Which Rust Dashboard lists and filters include Carbon Local Dev?
The Rust Dashboard lists that carry Carbon Local Dev are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Carbon Local Dev mean?
These are the tags Carbon Local Dev publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): This one runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Carbon Local Dev?
At the moment Carbon Local Dev is offline; it last showed 41 days 11 hours ago.
How does Carbon Local Dev rank against other Rust servers?
Player hours over seven days put Carbon Local Dev at #13,927, in the top – of all ranked servers.
Reset times
What is the wipe schedule on Carbon Local Dev?
The record holds too few of Carbon Local Dev's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 45 days 18 hours ago.
Settings
What are the rules and settings on Carbon Local Dev?
You will not find a gather rate in the name of Carbon Local Dev. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Which map does Carbon Local Dev run?
The game generates the map on Carbon Local Dev, which is procedural.
How to join
How do I join Carbon Local Dev?
The console in Rust opens with F1, and client.connect 60.142.115.227:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.