Rust Dashboard40,419 playing

c1tas

Online 60.111.53.135:28015 checked 10m ago

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 04:00Thu 00:00players each hour · 48 hours · UTC

Rank

#8,534

top 38%

7-day average

0

peak 1

Last wipe

14h ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75104:0011:0023:0005:0010:0000:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 daysusual gapbetween real wipes
43%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 21 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:44 UTC14h ago – – running 0
Mon 26 Oct, 00:09 UTC3d ago 1 held half 2.5 days 0
Wed 21 Oct, 08:37 UTC7d ago 1 – 4.6 days 0
Thu 1 Oct, 19:57 UTC FW27d ago 1 held half 19.5 days 0
Thu 24 Sep, 19:04 UTC34d ago 1 halved by day 5 7 days 0
Sat 19 Sep, 22:54 UTC39d ago 1 – 4.8 days 0
Tue 15 Sep, 12:22 UTC43d ago 1 halved by day 1 4.4 days 0
Thu 3 Sep, 20:19 UTC FW55d ago – – 11.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average
    187/ 250
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    120/ 200
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    19/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average
    11/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
    20/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
    28/ 225

Quick answers

from the figures on this page

About

Is c1tas online, and how reliable is it?

c1tas is up and taking players now. The last 7 full days show 20% uptime, with 33 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does c1tas run?

On Windows, c1tas runs Rust network protocol 2635 and build 169498. Joining needs the same protocol on your side, and Steam handles that update.

Where is c1tas located?

No region tag comes from c1tas. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 60.111.53.135:28015.

Lists

Which Rust Dashboard lists and filters include c1tas?

These Rust Dashboard lists include c1tas: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on c1tas mean?

These are the tags c1tas publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs169498 (Build): Build 169498 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is c1tas?

0 players are playing on c1tas right now, out of 10 slots. Its seven-day average is 0 players, and it reached 1 at the highest. It was busiest at 23:00 UTC over the last 48 hours, when it averaged 1 players.

How does c1tas rank against other Rust servers?

Player hours over seven days put c1tas at #8,534, in the top 38% of all ranked servers.

Wipe days

What does wipe day look like on c1tas?

Its recent wipes averaged a peak of 1 players. 3 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 67% of recent wipes. When that did not happen, the crowd was below half by day 5.

What is the wipe schedule on c1tas?

No next wipe can be predicted for c1tas, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 hours ago the current world was made.

Settings

What are the rules and settings on c1tas?

You will not find a gather rate in the name of c1tas. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. You will find it under Community in the server browser. The anti-cheat from Valve, VAC, is active.

Which map does c1tas run?

The map is procedural and the game generates it on c1tas.

How to join

How do I join c1tas?

The console in Rust opens with F1, and client.connect 60.111.53.135:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs169498
Build Build 169498 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.