US Testing Server
Online NA 54.39.102.131:28015 checked 10m ago
Players now
Live- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
Rank
top 69% · #1499 in NA
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:31 UTC13d ago | 0 | – | running | 0 |
| Thu 15 Oct, 09:31 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 17:31 UTC15d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 01:31 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:45 UTC16d ago | 0 | – | 1 days | 0 |
| Sun 27 Sep, 05:22 UTC32d ago | 0 | – | 15.8 days | 0 |
| Sat 26 Sep, 20:53 UTC32d ago | 0 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:25 UTC33d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 27/ 100
- 2 20/ 50
- 3 6/ 100
- 4 8/ 150
- 5 5/ 175
- 6 4/ 90
Quick answers
from the figures on this pageServer details
Is US Testing Server online, and how reliable is it?
Right now US Testing Server is running. About 6 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 25 September 2026, when Rust Dashboard first saw it.
Which version of Rust does US Testing Server run?
US Testing Server runs Rust network protocol 2634 and build 167584, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is US Testing Server located?
In North America, US Testing Server lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 54.39.102.131:28015.
Does US Testing Server run smoothly?
Server fps averaged 20 over the last 48 hours and never dropped below 20. Buildings, deployables and everything else added up to a peak of 69,605 entities. At its highest, it took 2,225 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include US Testing Server?
These Rust Dashboard lists include US Testing Server: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on US Testing Server mean?
The game's server browser reads these tags from US Testing Server: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is US Testing Server?
US Testing Server currently reports 0 players. The mean over seven days is 0 players.
How does US Testing Server rank against other Rust servers?
US Testing Server holds #15,310 for player hours across seven days, #1,499 in North America, in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on US Testing Server?
Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on US Testing Server?
There is no next wipe to predict: US Testing Server wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 13 days 17 hours ago.
Map and rules
What are the rules and settings on US Testing Server?
The name of US Testing Server gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.
Which map does US Testing Server run?
A procedural map of size 3,700 with seed 1337 is what US Testing Server runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.
How to join
How do I join US Testing Server?
The console in Rust opens with F1, and client.connect 54.39.102.131:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.