Rust Dashboard40,486 playing

US Testing Server

Online NA 54.39.102.131:22015 checked 12m ago

moddedoxide

Players now

Live
0of ?
In queue
0
Peak, 48 hours
0
Peak, 7 days
–
Wed 05:00Fri 03:00players each hour · 48 hours · UTC

Rank

#15,270

top 69% · #1491 in NA

7-day average

0

peak –

Last wipe

10h ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
0123405:0014:0000:0009:0018:0003:00Wiped Thu 29 Oct, 18:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152005:0014:0000:0009:0018:0003:00Wiped Thu 29 Oct, 18:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:00 UTC10h ago – – running 0
Thu 22 Oct, 18:00 UTC7d ago 0 – 7 days 0
Thu 15 Oct, 23:30 UTC14d ago 0 – 6.8 days 0
Thu 15 Oct, 07:30 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 15:30 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 23:30 UTC16d ago 0 – 0.7 days 0
Tue 13 Oct, 01:51 UTC17d ago 0 – 0.9 days 0
Sun 27 Sep, 04:33 UTC33d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC33d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average
    38/ 100
  2. 2 26/ 50
  3. 3
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 25 on average
    69/ 100
  4. 4
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
    3/ 150
  5. 5
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
    12/ 175
  6. 6
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    4/ 90

Quick answers

from the figures on this page

Server

Is US Testing Server online, and how reliable is it?

Players can join US Testing Server: it is online. The uptime it reports puts its last restart about 9 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 26 September 2026.

Which version of Rust does US Testing Server run?

US Testing Server runs Rust network protocol 2634 and build 167584, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is US Testing Server located?

The NA tag is how US Testing Server places itself in North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 54.39.102.131:22015.

Does US Testing Server run smoothly?

Server fps averaged 20 over the last 48 hours and never dropped below 19. Buildings, deployables and everything else added up to a peak of 2,993 entities. At its highest, it took 711 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include US Testing Server?

These Rust Dashboard lists include US Testing Server: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on US Testing Server mean?

These are the tags US Testing Server publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is US Testing Server?

The current count for US Testing Server is 0 players. The mean over seven days is 0 players.

How does US Testing Server rank against other Rust servers?

US Testing Server holds #15,270 for player hours across seven days, #1,491 in North America, in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on US Testing Server?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on US Testing Server?

No next wipe can be predicted for US Testing Server, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 10 hours ago.

Map and rules

What are the rules and settings on US Testing Server?

No gather rate appears in the name of US Testing Server. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does US Testing Server run?

US Testing Server runs a procedural map of size 1,024 with seed 1337, made by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads CraggyIsland.

Join

How do I join US Testing Server?

The console in Rust opens with F1, and client.connect 54.39.102.131:22015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp0
Max players The server has 0 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol To join, your game must run protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.