US Testing Server
Online NA 54.39.102.131:21015 checked 12m ago
Players now
Live- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
Rank
top 68% · #1496 in NA
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:30 UTC14d ago | 0 | – | running | 0 |
| Wed 14 Oct, 21:21 UTC15d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 13:30 UTC15d ago | 0 | – | 0.3 days | 0 |
| Tue 13 Oct, 13:21 UTC16d ago | 0 | – | 1 days | 0 |
| Tue 13 Oct, 01:44 UTC16d ago | 0 | – | 0.5 days | 0 |
| Sat 26 Sep, 20:50 UTC33d ago | 0 | – | 16.2 days | 0 |
| Fri 25 Sep, 23:26 UTC33d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 40/ 100
- 2 30/ 50
- 3 76/ 100
- 4 10/ 150
- 5 13/ 175
- 6 9/ 90
Quick answers
from the figures on this pageServer details
Is US Testing Server online, and how reliable is it?
Players can join US Testing Server: it is online. Its reported uptime points to a restart roughly 10 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 25 September 2026.
Which version of Rust does US Testing Server run?
On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is US Testing Server located?
US Testing Server lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 54.39.102.131:21015 is where it lives.
Does US Testing Server run smoothly?
Server fps averaged 20 over the last 48 hours and never dropped below 18. The world held as many as 2,909 entities, counting buildings, deployables and all the rest. At its highest, it took 632 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include US Testing Server?
You'll find US Testing Server on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on US Testing Server mean?
These are the tags US Testing Server publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): This one runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it sits under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is US Testing Server?
0 players are on US Testing Server as things stand. Its average over the last seven days comes to 0 players.
How does US Testing Server rank against other Rust servers?
US Testing Server holds #15,268 for player hours across seven days, #1,496 in North America, in the top 68% of all ranked servers.
Reset times
What does wipe day look like on US Testing Server?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on US Testing Server?
There is no next wipe to predict: US Testing Server wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days ago the current world was made.
Settings
What are the rules and settings on US Testing Server?
You will not find a gather rate in the name of US Testing Server. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does US Testing Server run?
The game generates the procedural map on US Testing Server, size 1,024 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads CraggyIsland.
How to join
How do I join US Testing Server?
The console in Rust opens with F1, and client.connect 54.39.102.131:21015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.