Rust Dashboard89,192 playing

US Testing Server

Online NA 54.39.102.131:21015 checked 12m ago

moddedoxide

Players now

Live
0of ?
In queue
0
Peak, 48 hours
0
Peak, 7 days
–
Tue 22:00Thu 20:00players each hour · 48 hours · UTC

Rank

#15,268

top 68% · #1496 in NA

7-day average

0

peak –

Last wipe

14d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

0510152022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:30 UTC14d ago 0 – running 0
Wed 14 Oct, 21:21 UTC15d ago 0 – 1 days 0
Wed 14 Oct, 13:30 UTC15d ago 0 – 0.3 days 0
Tue 13 Oct, 13:21 UTC16d ago 0 – 1 days 0
Tue 13 Oct, 01:44 UTC16d ago 0 – 0.5 days 0
Sat 26 Sep, 20:50 UTC33d ago 0 – 16.2 days 0
Fri 25 Sep, 23:26 UTC33d ago 0 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
    40/ 100
  2. 2 30/ 50
  3. 3
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
    76/ 100
  4. 4
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
    10/ 150
  5. 5
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
    13/ 175
  6. 6
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    9/ 90

Quick answers

from the figures on this page

Server details

Is US Testing Server online, and how reliable is it?

Players can join US Testing Server: it is online. Its reported uptime points to a restart roughly 10 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 25 September 2026.

Which version of Rust does US Testing Server run?

On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is US Testing Server located?

US Testing Server lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 54.39.102.131:21015 is where it lives.

Does US Testing Server run smoothly?

Server fps averaged 20 over the last 48 hours and never dropped below 18. The world held as many as 2,909 entities, counting buildings, deployables and all the rest. At its highest, it took 632 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include US Testing Server?

You'll find US Testing Server on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on US Testing Server mean?

These are the tags US Testing Server publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): 0 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): This one runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it sits under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is US Testing Server?

0 players are on US Testing Server as things stand. Its average over the last seven days comes to 0 players.

How does US Testing Server rank against other Rust servers?

US Testing Server holds #15,268 for player hours across seven days, #1,496 in North America, in the top 68% of all ranked servers.

Reset times

What does wipe day look like on US Testing Server?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on US Testing Server?

There is no next wipe to predict: US Testing Server wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days ago the current world was made.

Settings

What are the rules and settings on US Testing Server?

You will not find a gather rate in the name of US Testing Server. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does US Testing Server run?

The game generates the procedural map on US Testing Server, size 1,024 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads CraggyIsland.

How to join

How do I join US Testing Server?

The console in Rust opens with F1, and client.connect 54.39.102.131:21015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp0
Max players 0 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167584
Build This one runs game build 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.