Rust Dashboard102,471 playing

4Netplayers Rust Server

Online 54.37.245.171:22000 checked 9m ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
3

0% full

Tue 19:00Thu 16:00players each hour · 48 hours · UTC

Rank

#6,750

top 30%

7-day average

0

peak 3

Last wipe

27d ago

no schedule published

Next wipe

7d 0h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 0hThu 5 Nov, 19:00 UTCFW
  • 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  6. 6
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Quick answers

from the figures on this page

Server

Is 4Netplayers Rust Server online, and how reliable is it?

Players can join 4Netplayers Rust Server: it is online. The uptime it reports puts its last restart about 2 days 8 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does 4Netplayers Rust Server run?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is 4Netplayers Rust Server located?

No region tag comes from 4Netplayers Rust Server. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 54.37.245.171:22000 is where it lives.

Does 4Netplayers Rust Server run smoothly?

The last 48 hours gave an average of 30 server fps, and it never went under 30. At its highest the count reached 91,452 entities: buildings, deployables and the rest. Memory use peaked at 3,032 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include 4Netplayers Rust Server?

The Rust Dashboard lists that carry 4Netplayers Rust Server are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers Rust Server mean?

The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from 4Netplayers Rust Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is 4Netplayers Rust Server?

4Netplayers Rust Server has 0 of its 10 slots filled at the moment. Its seven-day average is 0 players, and it reached 3 at the highest. The busiest point in the last 48 hours was 10:00 UTC, averaging 0 players.

How does 4Netplayers Rust Server rank against other Rust servers?

Player hours over seven days put 4Netplayers Rust Server at #6,750, in the top 30% of all ranked servers.

Wipe days

What does wipe day look like on 4Netplayers Rust Server?

At their busiest, its recent wipes drew 3 players on average. 24 hours into the latest wipe the crowd peaked.

What is the wipe schedule on 4Netplayers Rust Server?

Once a month 4Netplayers Rust Server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 22 hours ago the current world was made.

Settings

What are the rules and settings on 4Netplayers Rust Server?

You will not find a gather rate in the name of 4Netplayers Rust Server. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does 4Netplayers Rust Server run?

The game generates the procedural map on 4Netplayers Rust Server, size 4,000 with seed 1234567890. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join 4Netplayers Rust Server?

The console in Rust opens with F1, and client.connect 54.37.245.171:22000 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.