TraderEvents Test
Offline 52.14.104.140:28515 checked 26d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 41/ 500
- 2 124/ 100
- 3 0/ 225
- 4 16/ 700
- 5 2/ 200
- 6 3/ 1000
Quick answers
from the figures on this pageServer
Is TraderEvents Test online, and how reliable is it?
We last saw TraderEvents Test 26 days 8 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 1 October 2026.
Which version of Rust does TraderEvents Test run?
Rust network protocol 2634 and build 166494 is running on TraderEvents Test, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is TraderEvents Test located?
No region tag comes from TraderEvents Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 52.14.104.140:28515.
Lists
Which Rust Dashboard lists and filters include TraderEvents Test?
These Rust Dashboard lists include TraderEvents Test: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TraderEvents Test mean?
The game's server browser reads these tags from TraderEvents Test: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is TraderEvents Test?
At the moment TraderEvents Test is offline; it last showed 26 days 8 hours ago.
How does TraderEvents Test rank against other Rust servers?
Player hours over seven days put TraderEvents Test at #15,948, in the top 70% of all ranked servers.
Wipe schedule
What is the wipe schedule on TraderEvents Test?
Too few wipes are on record for TraderEvents Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 27 days 10 hours ago.
Map and rules
What are the rules and settings on TraderEvents Test?
No gather rate appears in the name of TraderEvents Test. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does TraderEvents Test run?
A procedural map is what TraderEvents Test runs, generated by the game.
Join
How do I join TraderEvents Test?
The console in Rust opens with F1, and client.connect 52.14.104.140:28515 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.