NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC19d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC40d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 144/ 500
- 2 133/ 100
- 3 198/ 225
- 4 83/ 700
- 5 227/ 700
- 6 346/ 350
Quick answers
from the figures on this pageAbout
Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?
Right now NON-PRODUCTION Pocket Mines Feasibility is running. Its reported uptime points to a restart roughly 19 days 2 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?
On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2634 and build 167398. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is NON-PRODUCTION Pocket Mines Feasibility located?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 51.91.74.194:25570 is where it lives.
Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?
Across the last 48 hours the average was 235 fps, with a floor of 225. The world held as many as 14,156 entities, counting buildings, deployables and all the rest. At its highest, it took 3,113 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include NON-PRODUCTION Pocket Mines Feasibility?
You'll find NON-PRODUCTION Pocket Mines Feasibility on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
The game's server browser reads these tags from NON-PRODUCTION Pocket Mines Feasibility: gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is NON-PRODUCTION Pocket Mines Feasibility?
0 players are playing on NON-PRODUCTION Pocket Mines Feasibility right now, out of 2 slots. The seven-day average for this server is 0 players.
How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?
Player hours over seven days put NON-PRODUCTION Pocket Mines Feasibility at #15,310, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 19 days 4 hours ago.
Rules
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
The name of NON-PRODUCTION Pocket Mines Feasibility gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does NON-PRODUCTION Pocket Mines Feasibility run?
The game generates the procedural map on NON-PRODUCTION Pocket Mines Feasibility, size 2,000 with seed 20260808. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join NON-PRODUCTION Pocket Mines Feasibility?
Type client.connect 51.91.74.194:25570 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.