Rust Dashboard96,643 playing

4Netplayers.The.special.forces

Offline 51.89.152.8:32600 checked 2d ago

quad moddedoxidesoftcore

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,369

top 70%

7-day average

0

peak –

Last wipe

12d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct21 Oct27 Oct

Top 70% of all ranked servers, and #623 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:12 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 8/ 100
  2. 2 1/ 233
  3. 3
    ProRowquad · 2 on average
    2/ 50
  4. 4
    [EA] Softcore 1quad · monthly · 69 on average
    46/ 350
  5. 5
    [US] Facepunch Softcore 2NA · quad · monthly · 61 on average
    51/ 300
  6. 6
    Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 37 on average
    16/ 150

Quick answers

from the figures on this page

Server

Is 4Netplayers.The.special.forces online, and how reliable is it?

4Netplayers.The.special.forces is not online right now, and 2 days 5 hours have passed since we last saw it. Over the last 7 full days, 133 of 168 hours were online: 79%. Our records for it start on 15 September 2026, when Rust Dashboard first saw it.

Which version of Rust does 4Netplayers.The.special.forces run?

Rust network protocol 2634 and build 167781 is running on 4Netplayers.The.special.forces, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is 4Netplayers.The.special.forces located?

No region tag comes from 4Netplayers.The.special.forces. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 51.89.152.8:32600 is where it lives.

Tags

Which Rust Dashboard lists and filters include 4Netplayers.The.special.forces?

These Rust Dashboard lists include 4Netplayers.The.special.forces: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

What do the server tags on 4Netplayers.The.special.forces mean?

The browser in the game reads gmsoftcore (Game mode): Softcore rules apply: an easier set; mp10 (Max players): 10 is the slot count; ts4 (Group limit): Teams top out at 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from 4Netplayers.The.special.forces as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is 4Netplayers.The.special.forces?

The last sighting of 4Netplayers.The.special.forces was 2 days 5 hours ago; it is offline right now. The mean over seven days is 0 players.

How does 4Netplayers.The.special.forces rank against other Rust servers?

Player hours over seven days put 4Netplayers.The.special.forces at #15,369, in the top 70% of all ranked servers. It ranks #623 among quad servers.

Reset times

What does wipe day look like on 4Netplayers.The.special.forces?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours after it began.

What is the wipe schedule on 4Netplayers.The.special.forces?

4Netplayers.The.special.forces has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 12 days 6 hours ago.

Settings

What are the rules and settings on 4Netplayers.The.special.forces?

No gather rate appears in the name of 4Netplayers.The.special.forces. Teams cap at 4 players (quad). It runs softcore, Facepunch's easier setting: part of your loot is kept. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does 4Netplayers.The.special.forces run?

A procedural map of size 4,500 with seed 1382625960 is what 4Netplayers.The.special.forces runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join 4Netplayers.The.special.forces?

The console in Rust opens with F1, and client.connect 51.89.152.8:32600 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules apply: an easier set.
mp10
Max players 10 is the slot count.
ts4
Group limit Teams top out at 4.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.