4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #623 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 8/ 100
- 2 1/ 233
- 3 2/ 50
- 4 46/ 350
- 5 51/ 300
- 6 16/ 150
Quick answers
from the figures on this pageServer
Is 4Netplayers.The.special.forces online, and how reliable is it?
4Netplayers.The.special.forces is not online right now, and 2 days 5 hours have passed since we last saw it. Over the last 7 full days, 133 of 168 hours were online: 79%. Our records for it start on 15 September 2026, when Rust Dashboard first saw it.
Which version of Rust does 4Netplayers.The.special.forces run?
Rust network protocol 2634 and build 167781 is running on 4Netplayers.The.special.forces, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is 4Netplayers.The.special.forces located?
No region tag comes from 4Netplayers.The.special.forces. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 51.89.152.8:32600 is where it lives.
Tags
Which Rust Dashboard lists and filters include 4Netplayers.The.special.forces?
These Rust Dashboard lists include 4Netplayers.The.special.forces: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers.The.special.forces mean?
The browser in the game reads gmsoftcore (Game mode): Softcore rules apply: an easier set; mp10 (Max players): 10 is the slot count; ts4 (Group limit): Teams top out at 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded from 4Netplayers.The.special.forces as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is 4Netplayers.The.special.forces?
The last sighting of 4Netplayers.The.special.forces was 2 days 5 hours ago; it is offline right now. The mean over seven days is 0 players.
How does 4Netplayers.The.special.forces rank against other Rust servers?
Player hours over seven days put 4Netplayers.The.special.forces at #15,369, in the top 70% of all ranked servers. It ranks #623 among quad servers.
Reset times
What does wipe day look like on 4Netplayers.The.special.forces?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours after it began.
What is the wipe schedule on 4Netplayers.The.special.forces?
4Netplayers.The.special.forces has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 12 days 6 hours ago.
Settings
What are the rules and settings on 4Netplayers.The.special.forces?
No gather rate appears in the name of 4Netplayers.The.special.forces. Teams cap at 4 players (quad). It runs softcore, Facepunch's easier setting: part of your loot is kept. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does 4Netplayers.The.special.forces run?
A procedural map of size 4,500 with seed 1382625960 is what 4Netplayers.The.special.forces runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join 4Netplayers.The.special.forces?
The console in Rust opens with F1, and client.connect 51.89.152.8:32600 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.