Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 8m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 30%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC18d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 300
- 2 8/ 60
- 3 7/ 80
- 4 7/ 99
- 5 2/ 100
- 6 3/ 100
Quick answers
from the figures on this pageAbout
Is Rust @ ServerProject.net online, and how reliable is it?
Rust @ ServerProject.net is up and taking players now. Its reported uptime points to a restart roughly 9 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Rust @ ServerProject.net run?
On Linux, Rust @ ServerProject.net runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Rust @ ServerProject.net located?
No region is published by Rust @ ServerProject.net. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 51.83.172.143:29028 is where it lives.
Does Rust @ ServerProject.net run smoothly?
Across the last 48 hours the average was 60 fps, with a floor of 60. The world held as many as 51,251 entities, counting buildings, deployables and all the rest. At its highest, it took 2,005 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Rust @ ServerProject.net?
These Rust Dashboard lists include Rust @ ServerProject.net: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Rust @ ServerProject.net mean?
These are the tags Rust @ ServerProject.net publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp500 (Max players): The server has 500 slots; ts4 (Group limit): Teams top out at 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is Rust @ ServerProject.net?
0 players are playing on Rust @ ServerProject.net right now, out of 500 slots. Its seven-day average is 0 players, and it reached 1 at the highest. It was busiest at 23:00 UTC over the last 48 hours, when it averaged 1 players.
How does Rust @ ServerProject.net rank against other Rust servers?
Player hours over seven days put Rust @ ServerProject.net at #6,677, in the top 30% of all ranked servers. It ranks #381 among quad servers.
Wipe days
What does wipe day look like on Rust @ ServerProject.net?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.
What is the wipe schedule on Rust @ ServerProject.net?
Too few wipes are on record for Rust @ ServerProject.net to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 18 days 3 hours ago.
Map and rules
What are the rules and settings on Rust @ ServerProject.net?
You will not find a gather rate in the name of Rust @ ServerProject.net. Teams cap at 4 players (quad). It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does Rust @ ServerProject.net run?
Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join Rust @ ServerProject.net?
The console in Rust opens with F1, and client.connect 51.83.172.143:29028 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://ServerProject.net/en is where its website lives.