Rust Dashboard70,199 playing

Rust @ ServerProject.net

Offline 51.83.172.143:29004 checked 17d ago

quad moddedoxide

Players now

0of 30
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,479

top 71%

7-day average

0

peak –

Last wipe

46d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Geležinis Miškasquad · 6 on average
    1/ 99
  2. 2
    #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average
    3/ 80
  3. 3 0/ 60
  4. 4 16/ 50
  5. 5
    LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average
    1/ 100
  6. 6 1/ 100

Quick answers

from the figures on this page

Server details

Is Rust @ ServerProject.net online, and how reliable is it?

Rust @ ServerProject.net is not online right now, and 17 days 3 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Rust @ ServerProject.net run?

Rust network protocol 2633 and build 163794 is running on Rust @ ServerProject.net, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is Rust @ ServerProject.net located?

No region is published by Rust @ ServerProject.net. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 51.83.172.143:29004.

Lists

Which Rust Dashboard lists and filters include Rust @ ServerProject.net?

These Rust Dashboard lists include Rust @ ServerProject.net: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What do the server tags on Rust @ ServerProject.net mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp30 (Max players): It holds 30 slots; ts4 (Group limit): Each team holds no more than 4; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded from Rust @ ServerProject.net as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Rust @ ServerProject.net?

The last sighting of Rust @ ServerProject.net was 17 days 3 hours ago; it is offline right now.

How does Rust @ ServerProject.net rank against other Rust servers?

Player hours over seven days put Rust @ ServerProject.net at #15,479, in the top 71% of all ranked servers. Among servers of the quad type, it sits at #603.

Wipe days

What is the wipe schedule on Rust @ ServerProject.net?

Rust @ ServerProject.net has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 46 days 10 hours ago.

Map and rules

What are the rules and settings on Rust @ ServerProject.net?

The name of Rust @ ServerProject.net gives no gather rate. Teams cap at 4 players (quad). survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.

Which map does Rust @ ServerProject.net run?

The game generates the procedural map on Rust @ ServerProject.net, size 3,000 with seed 11124. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join Rust @ ServerProject.net?

Type client.connect 51.83.172.143:29004 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://ServerProject.net/en is where its website lives.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp30
Max players It holds 30 slots.
ts4
Group limit Each team holds no more than 4.
v2633
Protocol The game protocol is 2633; your build has to match it to join.
cs163794
Build The game build is 163794.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.