Project Fallout Vanilla | No Team Limit | Weekly Wipes
Online 51.81.49.81:28015 checked 10m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 22:08 UTC6d ago | 0 | – | running | 0 |
| Tue 20 Oct, 16:22 UTC9d ago | 0 | – | 2.2 days | 0 |
| Sun 11 Oct, 16:41 UTC18d ago | 1 | halved by day 1 | 9 days | 1 |
| Sat 10 Oct, 19:51 UTC18d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC38d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC38d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 114/ 500
- 2 135/ 100
- 3 185/ 225
- 4 72/ 700
- 5 215/ 700
- 6 348/ 350
Quick answers
from the figures on this pageServer details
Is Project Fallout Vanilla | No Team Limit | Weekly Wipes online, and how reliable is it?
Right now Project Fallout Vanilla | No Team Limit | Weekly Wipes is running. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 19 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?
Rust network protocol 2635 and build 168909 is running on Project Fallout Vanilla | No Team Limit | Weekly Wipes, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is Project Fallout Vanilla | No Team Limit | Weekly Wipes located?
There is no region on Project Fallout Vanilla | No Team Limit | Weekly Wipes. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 51.81.49.81:28015.
Lists
Which Rust Dashboard lists and filters include Project Fallout Vanilla | No Team Limit | Weekly Wipes?
These Rust Dashboard lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp125 (Max players): 125 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon from Project Fallout Vanilla | No Team Limit | Weekly Wipes as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Project Fallout Vanilla | No Team Limit | Weekly Wipes?
As things stand, 0 players are on Project Fallout Vanilla | No Team Limit | Weekly Wipes, which holds 125 slots. Its average over the last seven days comes to 0 players.
How does Project Fallout Vanilla | No Team Limit | Weekly Wipes rank against other Rust servers?
Ranked #15,289 on the last seven days of player hours, Project Fallout Vanilla | No Team Limit | Weekly Wipes is in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
There is no next wipe to predict: Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 21 hours ago the current world was made.
Map and rules
What are the rules and settings on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
You will not find a gather rate in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?
The map is procedural and the game generates it on Project Fallout Vanilla | No Team Limit | Weekly Wipes.
How to join
How do I join Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The console in Rust opens with F1, and client.connect 51.81.49.81:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.