Rust Dashboard103,409 playing

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 10m ago

moddedcarbon

Players now

Live
0of 125
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 20:00Thu 17:00players each hour · 48 hours · UTC

Rank

#15,289

top 69%

7-day average

0

peak –

Last wipe

6d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago 0 – running 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC18d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    114/ 500
  2. 2
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    135/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    185/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
    72/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average
    215/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average
    348/ 350

Quick answers

from the figures on this page

Server details

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes online, and how reliable is it?

Right now Project Fallout Vanilla | No Team Limit | Weekly Wipes is running. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 19 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?

Rust network protocol 2635 and build 168909 is running on Project Fallout Vanilla | No Team Limit | Weekly Wipes, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is Project Fallout Vanilla | No Team Limit | Weekly Wipes located?

There is no region on Project Fallout Vanilla | No Team Limit | Weekly Wipes. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 51.81.49.81:28015.

Lists

Which Rust Dashboard lists and filters include Project Fallout Vanilla | No Team Limit | Weekly Wipes?

These Rust Dashboard lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp125 (Max players): 125 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon from Project Fallout Vanilla | No Team Limit | Weekly Wipes as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Project Fallout Vanilla | No Team Limit | Weekly Wipes?

As things stand, 0 players are on Project Fallout Vanilla | No Team Limit | Weekly Wipes, which holds 125 slots. Its average over the last seven days comes to 0 players.

How does Project Fallout Vanilla | No Team Limit | Weekly Wipes rank against other Rust servers?

Ranked #15,289 on the last seven days of player hours, Project Fallout Vanilla | No Team Limit | Weekly Wipes is in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

There is no next wipe to predict: Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 21 hours ago the current world was made.

Map and rules

What are the rules and settings on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

You will not find a gather rate in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. Valve's VAC anti-cheat runs here.

Which map does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?

The map is procedural and the game generates it on Project Fallout Vanilla | No Team Limit | Weekly Wipes.

How to join

How do I join Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The console in Rust opens with F1, and client.connect 51.81.49.81:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp125
Max players 125 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.