Rust Dashboard49,675 playing

Coog's Hunger Games

Online 51.81.179.115:27457 checked 13m ago

moddedoxide

Players now

Live
0of 1
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Wed 03:00Fri 01:00players each hour · 48 hours · UTC

Rank

#9,269

top 42%

7-day average

0

peak 1

Last wipe

5d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:12 UTC5d ago 1 – running 0
Thu 15 Oct, 01:19 UTC15d ago 1 halved by day 3 9.7 days 0
Tue 13 Oct, 03:18 UTC16d ago 1 – 1.9 days 0
Mon 12 Oct, 15:53 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 15:26 UTC18d ago 1 – 1 days 0
Fri 9 Oct, 13:58 UTC20d ago 1 held half 2.1 days 1
Fri 9 Oct, 00:24 UTC21d ago 1 – 0.6 days 0
Thu 8 Oct, 00:01 UTC22d ago 1 – 1 days 0
Wed 7 Oct, 02:41 UTC22d ago 1 – 0.9 days 0
Sat 3 Oct, 19:12 UTC26d ago 1 halved by day 2 3.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    15/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    126/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average
    33/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
    4/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
    15/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average
    128/ 200

Quick answers

from the figures on this page

About

Is Coog's Hunger Games online, and how reliable is it?

Coog's Hunger Games is up and taking players now. The uptime it reports puts its last restart about 41 minutes ago. It was online 74% of the last 7 full days, which is 124 of 168 hours. Rust Dashboard logged it for the first time on 20 September 2026.

Which version of Rust does Coog's Hunger Games run?

Coog's Hunger Games runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Coog's Hunger Games located?

There is no region on Coog's Hunger Games. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 51.81.179.115:27457 is where it lives.

Does Coog's Hunger Games run smoothly?

Across the last 48 hours the average was 167 fps, with a floor of 109. Buildings, deployables and everything else added up to a peak of 90,909 entities. At its highest, it took 3,785 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include Coog's Hunger Games?

These Rust Dashboard lists include Coog's Hunger Games: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Coog's Hunger Games mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Coog's Hunger Games as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Coog's Hunger Games?

Coog's Hunger Games has 0 of its 1 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1.

How does Coog's Hunger Games rank against other Rust servers?

Player hours over seven days put Coog's Hunger Games at #9,269, in the top 42% of all ranked servers.

Wipe days

What does wipe day look like on Coog's Hunger Games?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. In the other cases it dropped below half by day 3.

What is the wipe schedule on Coog's Hunger Games?

No next wipe can be predicted for Coog's Hunger Games, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 5 days 7 hours ago.

Map and rules

What are the rules and settings on Coog's Hunger Games?

You will not find a gather rate in the name of Coog's Hunger Games. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Coog's Hunger Games run?

A procedural map of size 4,000 with seed 6969 is what Coog's Hunger Games runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join Coog's Hunger Games?

Type client.connect 51.81.179.115:27457 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp1
Max players It holds 1 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.