Rust Dashboard74,965 playing

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 11m ago

moddedoxide

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Tue 15:00Thu 12:00players each hour · 48 hours · UTC

Rank

#6,434

top 29%

7-day average

0

peak 2

Last wipe

19h ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75115:0003:0011:0020:0004:0012:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304015:0003:0011:0020:0004:0012:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC19h ago – – running 0
Tue 27 Oct, 23:37 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    192/ 500
  2. 2
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    121/ 100
  3. 3
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    0/ 225
  4. 4
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    80/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

About

Is NBA67 - 4Netplayers online, and how reliable is it?

Players can join NBA67 - 4Netplayers: it is online. The uptime it reports puts its last restart about 4 hours ago. It was online 95% of the last 4 full days, which is 91 of 96 hours. Our records for it start on 24 October 2026, when Rust Dashboard first saw it.

Which version of Rust does NBA67 - 4Netplayers run?

On Linux, NBA67 - 4Netplayers runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is NBA67 - 4Netplayers located?

No region tag comes from NBA67 - 4Netplayers. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 51.77.128.156:20300.

Does NBA67 - 4Netplayers run smoothly?

Across the last 48 hours the average was 30 fps, with a floor of 30. Buildings, deployables and everything else added up to a peak of 119,388 entities. Memory use peaked at 3,613 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include NBA67 - 4Netplayers?

You'll find NBA67 - 4Netplayers on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on NBA67 - 4Netplayers mean?

The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from NBA67 - 4Netplayers as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is NBA67 - 4Netplayers?

As things stand, 0 players are on NBA67 - 4Netplayers, which holds 10 slots. Its seven-day average is 0 players, and it reached 2 at the highest. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

How does NBA67 - 4Netplayers rank against other Rust servers?

Ranked #6,434 on the last seven days of player hours, NBA67 - 4Netplayers is in the top 29% of all ranked servers.

Wipe days

What is the wipe schedule on NBA67 - 4Netplayers?

NBA67 - 4Netplayers has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 19 hours ago.

Rules

What are the rules and settings on NBA67 - 4Netplayers?

The name of NBA67 - 4Netplayers gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map does NBA67 - 4Netplayers run?

A procedural map of size 3,000 with seed 13698755 is what NBA67 - 4Netplayers runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join NBA67 - 4Netplayers?

The console in Rust opens with F1, and client.connect 51.77.128.156:20300 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.