Dev-The Walking Life
Offline 51.68.66.53:23127 checked 1h ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 53/ 500
- 2 131/ 100
- 3 47/ 225
- 4 54/ 700
- 5 8/ 200
- 6 8/ 1000
Quick answers
from the figures on this pageServer
Is Dev-The Walking Life online, and how reliable is it?
We last saw Dev-The Walking Life 1 hours ago. It is offline at the moment. Its reported uptime points to a restart roughly 5 hours ago. The first time Rust Dashboard recorded it was 27 October 2026.
Which version of Rust does Dev-The Walking Life run?
On Linux, Dev-The Walking Life runs Rust network protocol 2634 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is Dev-The Walking Life located?
No region is published by Dev-The Walking Life. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 51.68.66.53:23127.
Does Dev-The Walking Life run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 30. The world held as many as 217,536 entities, counting buildings, deployables and all the rest. At its highest, it took 4,490 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include Dev-The Walking Life?
You'll find Dev-The Walking Life on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dev-The Walking Life mean?
The game's server browser reads these tags from Dev-The Walking Life: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Dev-The Walking Life?
At the moment Dev-The Walking Life is offline; it last showed 1 hours ago. Its average over the last seven days comes to 0 players.
How does Dev-The Walking Life rank against other Rust servers?
Ranked #15,344 on the last seven days of player hours, Dev-The Walking Life is in the top 69% of all ranked servers.
Wipe days
What is the wipe schedule on Dev-The Walking Life?
Too few wipes are on record for Dev-The Walking Life to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 21 days 7 hours ago.
Map and rules
What are the rules and settings on Dev-The Walking Life?
You will not find a gather rate in the name of Dev-The Walking Life. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Dev-The Walking Life run?
Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join Dev-The Walking Life?
The console in Rust opens with F1, and client.connect 51.68.66.53:23127 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.