Rust Dashboard54,200 playing

Dev-The Walking Life

Offline 51.68.66.53:23127 checked 1h ago

moddedoxide

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 03:00Wed 22:00players each hour · 48 hours · UTC

Rank

#15,344

top 69%

7-day average

0

peak –

Last wipe

21d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123403:0011:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

01020304003:0011:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    53/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    131/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    47/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
    54/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    8/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    8/ 1000

Quick answers

from the figures on this page

Server

Is Dev-The Walking Life online, and how reliable is it?

We last saw Dev-The Walking Life 1 hours ago. It is offline at the moment. Its reported uptime points to a restart roughly 5 hours ago. The first time Rust Dashboard recorded it was 27 October 2026.

Which version of Rust does Dev-The Walking Life run?

On Linux, Dev-The Walking Life runs Rust network protocol 2634 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Dev-The Walking Life located?

No region is published by Dev-The Walking Life. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 51.68.66.53:23127.

Does Dev-The Walking Life run smoothly?

Server fps averaged 30 over the last 48 hours and never dropped below 30. The world held as many as 217,536 entities, counting buildings, deployables and all the rest. At its highest, it took 4,490 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Dev-The Walking Life?

You'll find Dev-The Walking Life on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Dev-The Walking Life mean?

The game's server browser reads these tags from Dev-The Walking Life: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Dev-The Walking Life?

At the moment Dev-The Walking Life is offline; it last showed 1 hours ago. Its average over the last seven days comes to 0 players.

How does Dev-The Walking Life rank against other Rust servers?

Ranked #15,344 on the last seven days of player hours, Dev-The Walking Life is in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Dev-The Walking Life?

Too few wipes are on record for Dev-The Walking Life to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 21 days 7 hours ago.

Map and rules

What are the rules and settings on Dev-The Walking Life?

You will not find a gather rate in the name of Dev-The Walking Life. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Dev-The Walking Life run?

Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join Dev-The Walking Life?

The console in Rust opens with F1, and client.connect 51.68.66.53:23127 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.