Rust Dashboard101,834 playing

A Shockbyte x Discord Production Rust Server

Online 51.38.155.246:28556 checked 10m ago

Players now

Live
0of 40
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 21:00Thu 18:00players each hour · 48 hours · UTC

Rank

#15,289

top 69%

7-day average

0

peak –

Last wipe

8d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    288/ 325
  2. 2
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    377/ 425
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
    930/ 1000
  4. 4
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  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
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  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
    774/ 800

Quick answers

from the figures on this page

Server

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

Right now A Shockbyte x Discord Production Rust Server is running. Its reported uptime points to a restart roughly 2 days 22 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 21 October 2026.

Which version of Rust does A Shockbyte x Discord Production Rust Server run?

Rust network protocol 2635 and build 168909 is running on A Shockbyte x Discord Production Rust Server, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is A Shockbyte x Discord Production Rust Server located?

There is no region on A Shockbyte x Discord Production Rust Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 51.38.155.246:28556.

Does A Shockbyte x Discord Production Rust Server run smoothly?

Across the last 48 hours the average was 232 fps, with a floor of 187. At its highest the count reached 8,982 entities: buildings, deployables and the rest. Memory use peaked at 2,593 MB. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include A Shockbyte x Discord Production Rust Server?

These Rust Dashboard lists include A Shockbyte x Discord Production Rust Server: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code from A Shockbyte x Discord Production Rust Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is A Shockbyte x Discord Production Rust Server?

0 players are playing on A Shockbyte x Discord Production Rust Server right now, out of 40 slots. Its average over the last seven days comes to 0 players.

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

Ranked #15,289 on the last seven days of player hours, A Shockbyte x Discord Production Rust Server is in the top 69% of all ranked servers.

Reset times

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 11 hours ago the current world was made.

Rules

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

You will not find a gather rate in the name of A Shockbyte x Discord Production Rust Server. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Community. The anti-cheat from Valve, VAC, is active.

Which map does A Shockbyte x Discord Production Rust Server run?

A procedural map of size 1,500 with seed 50000 is what A Shockbyte x Discord Production Rust Server runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join A Shockbyte x Discord Production Rust Server?

The console in Rust opens with F1, and client.connect 51.38.155.246:28556 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp40
Max players It holds 40 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.