Rust Dashboard102,658 playing

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online 51.210.222.116:28215 checked 10m ago

vanillamoddedcarbonpve

Players now

Live
9of 50
Full
18%
In queue
0
Peak, 48 hours
12
Peak, 7 days
12

18% full

Tue 19:00Thu 16:00players each hour · 48 hours · UTC

Rank

#1,583

top 7%

7-day average

4

peak 12

Last wipe

14d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0510152019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:57 UTC14d ago 15 – running 4
Thu 1 Oct, 17:53 UTC FW28d ago 5 held half 13.8 days 0
Tue 29 Sep, 17:20 UTC30d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
    182/ 2000
  2. 2
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average
    310/ 2000
  3. 3
    Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 108 on average
    67/ 200
  4. 4
    【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average
    41/ 200
  5. 5 41/ 300
  6. 6
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
    80/ 100

Quick answers

from the figures on this page

Server

Is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos online, and how reliable is it?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is up and taking players now. The uptime it reports puts its last restart about 9 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 28 September 2026.

Which version of Rust does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?

Rust network protocol 2635 and build 168909 is running on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos located?

No region tag comes from [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 51.210.222.116:28215.

Does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run smoothly?

The last 48 hours gave an average of 30 server fps, and it never went under 24. At its highest the count reached 179,764 entities: buildings, deployables and the rest. It drew as much as 6,768 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

The Rust Dashboard lists that carry [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos are: Rust servers for beginners, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos mean?

The game's server browser reads these tags from [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: gmvanilla (Game mode): This server plays vanilla survival; mp50 (Max players): The server has 50 slots; ts20 (Group limit): Teams top out at 20; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): This one runs Carbon for plugins. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos has 9 of its 50 slots filled at the moment. Its seven-day average is 4 players, and it reached 12 at the highest. It was busiest at 22:00 UTC over the last 48 hours, when it averaged 11 players.

How does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos rank against other Rust servers?

Ranked #1,583 on the last seven days of player hours, [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is in the top 7% of all ranked servers.

Wipe days

What does wipe day look like on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Its recent wipes averaged a peak of 7 players. On the latest wipe, 3 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.

What is the wipe schedule on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

No next wipe can be predicted for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 14 days 4 hours ago.

Settings

What are the rules and settings on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

The name of [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos gives no gather rate. Up to 20 players can share a group. It runs pve, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.

Which map does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?

The game generates the procedural map on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, size 4,500 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name ESP RUSTANOOBS PVE.

How to join

How do I join [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Type client.connect 51.210.222.116:28215 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://discord.com/invite/G77FHayXCR is where its website lives.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode This server plays vanilla survival.
mp50
Max players The server has 50 slots.
ts20
Group limit Teams top out at 20.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon This one runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.