Players now
Live- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 3
2% full
Rank
top 15% · #1265 in EU
7-day average
peak 3
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU, and #216 of the quad servers (top 26%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:42 UTC25d ago | 3 | – | running | 1 |
| Thu 1 Oct, 18:25 UTC FW27d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 7/ 60
- 2 8/ 80
- 3 4/ 100
- 4 2/ 100
- 5 1/ 200
- 6 0/ 100
Quick answers
from the figures on this pageServer details
Is [ITA] CyberRust (RP) online, and how reliable is it?
Right now [ITA] CyberRust (RP) is running. The uptime it reports puts its last restart about 5 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 29 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [ITA] CyberRust (RP) run?
[ITA] CyberRust (RP) runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is [ITA] CyberRust (RP) located?
[ITA] CyberRust (RP) lists Europe as its location, tagged EU. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 51.195.4.98:50065.
Does [ITA] CyberRust (RP) run smoothly?
Server fps averaged 75 over the last 48 hours and never dropped below 54. Buildings, deployables and everything else added up to a peak of 123,795 entities. At its highest, it took 4,171 MB of memory. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include [ITA] CyberRust (RP)?
The Rust Dashboard lists that carry [ITA] CyberRust (RP) are: Rust roleplay servers, Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.
What do the server tags on [ITA] CyberRust (RP) mean?
These are the tags [ITA] CyberRust (RP) publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): 40 is the slot count; ts4 (Group limit): 4 is the most you can have per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^r (Roleplay): This is a roleplay server; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server; EU (Europe): In the server browser it sits under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is [ITA] CyberRust (RP)?
1 players are playing on [ITA] CyberRust (RP) right now, out of 40 slots. Its seven-day average is 1 players, and it reached 3 at the highest. The busiest point in the last 48 hours was 17:00 UTC, averaging 2 players.
How does [ITA] CyberRust (RP) rank against other Rust servers?
Player hours over seven days put [ITA] CyberRust (RP) at #3,376 overall and #1,265 in Europe, in the top 15% of all ranked servers. It ranks #216 among quad servers.
Reset times
What does wipe day look like on [ITA] CyberRust (RP)?
At their busiest, its recent wipes drew 2 players on average. On the latest wipe, 27 hours passed before the crowd peaked.
What is the wipe schedule on [ITA] CyberRust (RP)?
The record holds too few of [ITA] CyberRust (RP)'s wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 21 hours ago the current world was made.
Map and rules
What are the rules and settings on [ITA] CyberRust (RP)?
No gather rate appears in the name of [ITA] CyberRust (RP). The limit is 4 players per group (quad). It runs roleplay, roleplay with towns, jobs and rules. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does [ITA] CyberRust (RP) run?
A procedural map of size 4,500 with seed 2122343034 is what [ITA] CyberRust (RP) runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join [ITA] CyberRust (RP)?
Type client.connect 51.195.4.98:50065 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/EaKBYNfbRR.
