Players now
Live- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:30 UTC2d ago | 0 | – | running | 0 |
| Fri 23 Oct, 02:02 UTC6d ago | 0 | – | 4.3 days | 0 |
| Sat 17 Oct, 01:10 UTC12d ago | 0 | – | 6 days | 0 |
| Fri 16 Oct, 02:02 UTC13d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 10:10 UTC15d ago | 0 | – | 1.7 days | 0 |
| Fri 9 Oct, 04:06 UTC20d ago | 0 | – | 5.3 days | 0 |
| Fri 2 Oct, 02:03 UTC27d ago | 0 | – | 7.1 days | 0 |
| Fri 25 Sep, 03:19 UTC34d ago | 0 | – | 6.9 days | 0 |
| Fri 18 Sep, 02:02 UTC41d ago | 0 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 75
- 2 528/ 700
- 3 47/ 100
- 4 90/ 150
- 5 249/ 300
- 6 7/ 100
Quick answers
from the figures on this pageServer
Is TrinityRust.com | AU - Dev online, and how reliable is it?
Right now TrinityRust.com | AU - Dev is running. About 2 days 2 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does TrinityRust.com | AU - Dev run?
TrinityRust.com | AU - Dev runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is TrinityRust.com | AU - Dev located?
There is no region tag on TrinityRust.com | AU - Dev, but the name suggests Oceania. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 51.161.198.169:28010 is where it lives.
Does TrinityRust.com | AU - Dev run smoothly?
Server fps averaged 32 over the last 48 hours and never dropped below 32. Buildings, deployables and everything else added up to a peak of 141,645 entities. At its highest, it took 4,795 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include TrinityRust.com | AU - Dev?
The Rust Dashboard lists that carry TrinityRust.com | AU - Dev are: Rust servers in Oceania and Modded Rust servers, live now. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on TrinityRust.com | AU - Dev mean?
The game's server browser reads these tags from TrinityRust.com | AU - Dev: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is TrinityRust.com | AU - Dev?
0 players are on TrinityRust.com | AU - Dev as things stand. The seven-day average for this server is 0 players.
How does TrinityRust.com | AU - Dev rank against other Rust servers?
Player hours over seven days put TrinityRust.com | AU - Dev at #15,318, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on TrinityRust.com | AU - Dev?
The average busiest point of its recent wipes was 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on TrinityRust.com | AU - Dev?
No next wipe can be predicted for TrinityRust.com | AU - Dev, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 2 days 3 hours ago the current world was made.
Rules
What are the rules and settings on TrinityRust.com | AU - Dev?
You will not find a gather rate in the name of TrinityRust.com | AU - Dev. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does TrinityRust.com | AU - Dev run?
A procedural map of size 4,950 with seed 800530180 is what TrinityRust.com | AU - Dev runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.
Join
How do I join TrinityRust.com | AU - Dev?
Type client.connect 51.161.198.169:28010 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://trinityrust.com/ is where its website lives.
