AUS LOST LANDS
Online 51.161.132.10:25576 checked 10m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 75
- 2 174/ 250
- 3 17/ 100
- 4 31/ 150
- 5 81/ 100
- 6 23/ 200
Quick answers
from the figures on this pageServer
Is AUS LOST LANDS online, and how reliable is it?
AUS LOST LANDS is up and taking players now. The uptime it reports puts its last restart about 8 hours ago. It was online 85% of the last 7 full days, which is 143 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does AUS LOST LANDS run?
AUS LOST LANDS runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is AUS LOST LANDS located?
There is no region tag on AUS LOST LANDS, but the name suggests Oceania. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 51.161.132.10:25576.
Does AUS LOST LANDS run smoothly?
The last 48 hours gave an average of 127 server fps, and it never went under 110. At its highest the count reached 111,661 entities: buildings, deployables and the rest. At its highest, it took 3,352 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include AUS LOST LANDS?
You'll find AUS LOST LANDS on these themed lists at Rust Dashboard: Rust servers in Oceania and Modded Rust servers, live now. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on AUS LOST LANDS mean?
The game's server browser reads these tags from AUS LOST LANDS: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is AUS LOST LANDS?
AUS LOST LANDS has 0 of its 500 slots filled at the moment. The seven-day average for this server is 0 players.
How does AUS LOST LANDS rank against other Rust servers?
Player hours over seven days put AUS LOST LANDS at #15,262, in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on AUS LOST LANDS?
Its recent wipes averaged a peak of 0 players. 1 hours into the latest wipe the crowd peaked.
What is the wipe schedule on AUS LOST LANDS?
Too few wipes are on record for AUS LOST LANDS to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 26 days 10 hours ago.
Settings
What are the rules and settings on AUS LOST LANDS?
No gather rate appears in the name of AUS LOST LANDS. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does AUS LOST LANDS run?
A procedural map of size 4,300 with seed 84114655 is what AUS LOST LANDS runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Join
How do I join AUS LOST LANDS?
Type client.connect 51.161.132.10:25576 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.