Rust Dashboard62,389 playing

AUS LOST LANDS

Online 51.161.132.10:25576 checked 10m ago

moddedoxide

Players now

Live
0of 500
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Wed 01:00Thu 22:00players each hour · 48 hours · UTC

Rank

#15,262

top 69%

7-day average

0

peak –

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    0/ 75
  2. 2
    Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average
    174/ 250
  3. 3
    Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average
    17/ 100
  4. 4
    Rustopia.gg - AU MainOC · groups of 12+ · weekly · 47 on average
    31/ 150
  5. 5
    Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 38 on average
    81/ 100
  6. 6
    Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 30 on average
    23/ 200

Quick answers

from the figures on this page

Server

Is AUS LOST LANDS online, and how reliable is it?

AUS LOST LANDS is up and taking players now. The uptime it reports puts its last restart about 8 hours ago. It was online 85% of the last 7 full days, which is 143 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does AUS LOST LANDS run?

AUS LOST LANDS runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is AUS LOST LANDS located?

There is no region tag on AUS LOST LANDS, but the name suggests Oceania. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 51.161.132.10:25576.

Does AUS LOST LANDS run smoothly?

The last 48 hours gave an average of 127 server fps, and it never went under 110. At its highest the count reached 111,661 entities: buildings, deployables and the rest. At its highest, it took 3,352 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include AUS LOST LANDS?

You'll find AUS LOST LANDS on these themed lists at Rust Dashboard: Rust servers in Oceania and Modded Rust servers, live now. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on AUS LOST LANDS mean?

The game's server browser reads these tags from AUS LOST LANDS: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is AUS LOST LANDS?

AUS LOST LANDS has 0 of its 500 slots filled at the moment. The seven-day average for this server is 0 players.

How does AUS LOST LANDS rank against other Rust servers?

Player hours over seven days put AUS LOST LANDS at #15,262, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on AUS LOST LANDS?

Its recent wipes averaged a peak of 0 players. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on AUS LOST LANDS?

Too few wipes are on record for AUS LOST LANDS to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 26 days 10 hours ago.

Settings

What are the rules and settings on AUS LOST LANDS?

No gather rate appears in the name of AUS LOST LANDS. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does AUS LOST LANDS run?

A procedural map of size 4,300 with seed 84114655 is what AUS LOST LANDS runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Join

How do I join AUS LOST LANDS?

Type client.connect 51.161.132.10:25576 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp500
Max players It holds 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.