Potato HQ [BuildServer + NoRaid + NoAttack]
Online EU 51.148.167.242:11701 checked 1h ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 4
0% full
Rank
top 21% · #1624 in EU
7-day average
peak 4
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW26d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 43/ 100
- 2 9/ 50
- 3 6/ 40
- 4 7/ 35
- 5 269/ 999
- 6 22/ 100
Quick answers
from the figures on this pageServer
Is Potato HQ [BuildServer + NoRaid + NoAttack] online, and how reliable is it?
Potato HQ [BuildServer + NoRaid + NoAttack] is up and taking players now. About 12 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 166 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Potato HQ [BuildServer + NoRaid + NoAttack] run?
Rust network protocol 2635 and build 168909 is running on Potato HQ [BuildServer + NoRaid + NoAttack], which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is Potato HQ [BuildServer + NoRaid + NoAttack] located?
Potato HQ [BuildServer + NoRaid + NoAttack] lists Europe as its location, tagged EU. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 51.148.167.242:11701.
Does Potato HQ [BuildServer + NoRaid + NoAttack] run smoothly?
The last 48 hours gave an average of 29 server fps, and it never went under 5. Buildings, deployables and everything else added up to a peak of 158,225 entities. Memory use peaked at 4,498 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include Potato HQ [BuildServer + NoRaid + NoAttack]?
You'll find Potato HQ [BuildServer + NoRaid + NoAttack] on these themed lists at Rust Dashboard: Rust build and creative servers, Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Potato HQ [BuildServer + NoRaid + NoAttack] mean?
These are the tags Potato HQ [BuildServer + NoRaid + NoAttack] publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^k (Build server): This server is for designing and practising bases; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins; EU (Europe): In the server browser it sits under Europe. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Potato HQ [BuildServer + NoRaid + NoAttack]?
Potato HQ [BuildServer + NoRaid + NoAttack] has 0 of its 100 slots filled at the moment. Its seven-day average is 0 players, and it reached 4 at the highest. Across the last 48 hours, the peak came at 18:00 UTC with an average of 2 players.
How does Potato HQ [BuildServer + NoRaid + NoAttack] rank against other Rust servers?
Player hours over seven days put Potato HQ [BuildServer + NoRaid + NoAttack] at #4,659 overall and #1,624 in Europe, in the top 21% of all ranked servers.
Wipe schedule
What does wipe day look like on Potato HQ [BuildServer + NoRaid + NoAttack]?
Its recent wipes averaged a peak of 4 players. On the latest wipe, 19 hours passed before the crowd peaked.
What is the wipe schedule on Potato HQ [BuildServer + NoRaid + NoAttack]?
Wipes come once a month on Potato HQ [BuildServer + NoRaid + NoAttack], in step with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world now in play was generated 26 days 22 hours ago. The tags carry a wipe schedule of once a month.
Map and rules
What are the rules and settings on Potato HQ [BuildServer + NoRaid + NoAttack]?
No gather rate appears in the name of Potato HQ [BuildServer + NoRaid + NoAttack]. Groups hold up to 8 players, the default for the game. build & creative is what it plays, building in a sandbox, and no gathering. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.
Which map does Potato HQ [BuildServer + NoRaid + NoAttack] run?
A procedural map of size 5,000 with seed 77491106 is what Potato HQ [BuildServer + NoRaid + NoAttack] runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join Potato HQ [BuildServer + NoRaid + NoAttack]?
The console in Rust opens with F1, and client.connect 51.148.167.242:11701 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/uAuHaxe2ve is where its website lives.