Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 65% · #1455 in NA
7-day average
peak 1
Last wipe
biweekly schedule
Next wipe
Thu 29 Oct, 18:11 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:11 UTC, in 19h. Its biweekly schedule tag · low confidence
Coming wipes
- 19hThu 29 Oct, 18:11 UTC
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 14d 19hThu 12 Nov, 18:11 UTC
- 28d 19hThu 26 Nov, 18:11 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 42d 19hThu 10 Dec, 18:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:11 UTC13d ago | 0 | – | running | 0 |
| Sun 11 Oct, 00:45 UTC17d ago | 0 | – | 4.7 days | 0 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 43/ 200
- 2 32/ 200
- 3 22/ 200
- 4 41/ 100
- 5 11/ 200
- 6 6/ 100
Quick answers
from the figures on this pageServer
Is Hazard's Island | Biweekly online, and how reliable is it?
Hazard's Island | Biweekly is up and taking players now. About 10 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 168 of 168 hours were online: 100%. Rust Dashboard logged it for the first time on 30 September 2026.
Which version of Rust does Hazard's Island | Biweekly run?
Rust network protocol 2635 and build 168909 is running on Hazard's Island | Biweekly, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Hazard's Island | Biweekly located?
The NA tag is how Hazard's Island | Biweekly places itself in North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 50.99.7.47:28025 is where it lives.
Does Hazard's Island | Biweekly run smoothly?
The last 48 hours gave an average of 60 server fps, and it never went under 59. The world held as many as 80,498 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,259 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include Hazard's Island | Biweekly?
You'll find Hazard's Island | Biweekly on these themed lists at Rust Dashboard: Best Rust community servers, North American Rust servers and Vanilla Rust servers. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Hazard's Island | Biweekly mean?
These are the tags Hazard's Island | Biweekly publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework is Oxide (uMod); NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Hazard's Island | Biweekly?
As things stand, 0 players are on Hazard's Island | Biweekly, which holds 50 slots. Averaged across the last seven days: 0 players, peaking at 1.
How does Hazard's Island | Biweekly rank against other Rust servers?
Hazard's Island | Biweekly holds #14,336 for player hours across seven days, #1,455 in North America, in the top 65% of all ranked servers.
Reset times
What does wipe day look like on Hazard's Island | Biweekly?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Hazard's Island | Biweekly?
Too few wipes are on record for Hazard's Island | Biweekly to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 18:11 UTC the next wipe is due. The world it runs now dates from 13 days 4 hours ago. Wipes every two weeks, according to the schedule in its tags.
Rules
What are the rules and settings on Hazard's Island | Biweekly?
You will not find a gather rate in the name of Hazard's Island | Biweekly. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Community. Oxide plugins run on it. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. You need Rust's premium status to get in. Valve's VAC anti-cheat runs here.
Which map does Hazard's Island | Biweekly run?
The game generates the procedural map on Hazard's Island | Biweekly, size 3,800 with seed 1151947884. Size and seed fix the map, so this page can show it on RustMaps.
How to join
How do I join Hazard's Island | Biweekly?
The console in Rust opens with F1, and client.connect 50.99.7.47:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You need Rust's premium status to get in. You can find it online at https://canadiangameforces.com.
