Rust Dashboard102,658 playing

Local Dev Server

Offline 50.20.242.36:28015 checked 16d ago

moddedoxide

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

10% full

Rank

#13,283

top 61%

7-day average

0

peak –

Last wipe

16d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep4 Oct9 Oct14 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
38%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 12 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:45 UTC16d ago 1 – running 1
Mon 12 Oct, 08:46 UTC17d ago 1 – 0.5 days 0
Fri 9 Oct, 22:30 UTC19d ago 1 halved by day 1 2.4 days 1
Thu 8 Oct, 20:43 UTC20d ago 1 – 1.1 days 0
Wed 7 Oct, 00:22 UTC22d ago 1 – 1.8 days 0
Tue 6 Oct, 00:17 UTC23d ago 1 – 1 days 0
Mon 5 Oct, 17:39 UTC24d ago 1 – 0.3 days 1
Sun 4 Oct, 19:10 UTC24d ago 1 – 0.9 days 1
Wed 30 Sep, 14:10 UTC29d ago 1 – 4.2 days 1
Tue 29 Sep, 20:37 UTC29d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2
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    133/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    198/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
    83/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average
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  6. 6
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Quick answers

from the figures on this page

Server

Is Local Dev Server online, and how reliable is it?

We last saw Local Dev Server 16 days 19 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 16 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Local Dev Server run?

On Windows, Local Dev Server runs Rust network protocol 2634 and build 167584. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Local Dev Server located?

There is no region on Local Dev Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 50.20.242.36:28015.

Tags, lists

Which Rust Dashboard lists and filters include Local Dev Server?

The Rust Dashboard lists that carry Local Dev Server are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local Dev Server mean?

These are the tags Local Dev Server publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167584 (Build): This one runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is Local Dev Server?

At the moment Local Dev Server is offline; it last showed 16 days 19 hours ago.

How does Local Dev Server rank against other Rust servers?

Ranked #13,283 on the last seven days of player hours, Local Dev Server is in the top 61% of all ranked servers.

Wipe days

What does wipe day look like on Local Dev Server?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on Local Dev Server?

No next wipe can be predicted for Local Dev Server, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 16 days 20 hours ago the current world was made.

Map and rules

What are the rules and settings on Local Dev Server?

You will not find a gather rate in the name of Local Dev Server. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Connect

How do I join Local Dev Server?

The console in Rust opens with F1, and client.connect 50.20.242.36:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167584
Build This one runs game build 167584.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.