Rust Dashboard51,299 playing

[US] World War Rust | Test Server

Offline 47.6.83.67:28018 checked 36d ago

moddedoxide

Players now

0of 5
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,464

top 67%

7-day average

0

peak –

Last wipe

49d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average
    48/ 100
  2. 2 43/ 50
  3. 3
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
    12/ 100
  4. 4
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
    20/ 175
  5. 5
    Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
    6/ 150
  6. 6
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    7/ 90

Quick answers

from the figures on this page

Server details

Is [US] World War Rust | Test Server online, and how reliable is it?

[US] World War Rust | Test Server is not online right now, and 36 days 3 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 15 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [US] World War Rust | Test Server run?

[US] World War Rust | Test Server runs Rust network protocol 2633 and build 164530, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [US] World War Rust | Test Server located?

The name of [US] World War Rust | Test Server points to North America, but no region tag is published. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 47.6.83.67:28018.

Tags, lists

Which Rust Dashboard lists and filters include [US] World War Rust | Test Server?

These Rust Dashboard lists include [US] World War Rust | Test Server: North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [US] World War Rust | Test Server mean?

The browser in the game reads gmvanilla (Game mode): This server plays vanilla survival; mp5 (Max players): 5 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs164530 (Build): This one runs game build 164530; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from [US] World War Rust | Test Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is [US] World War Rust | Test Server?

At the moment [US] World War Rust | Test Server is offline; it last showed 36 days 3 hours ago.

How does [US] World War Rust | Test Server rank against other Rust servers?

Ranked #15,464 on the last seven days of player hours, [US] World War Rust | Test Server is in the top 67% of all ranked servers.

Wipe days

What is the wipe schedule on [US] World War Rust | Test Server?

The record holds too few of [US] World War Rust | Test Server's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 49 days 23 hours ago.

Settings

What are the rules and settings on [US] World War Rust | Test Server?

No gather rate appears in the name of [US] World War Rust | Test Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does [US] World War Rust | Test Server run?

A procedural map is what [US] World War Rust | Test Server runs, generated by the game.

Connect

How do I join [US] World War Rust | Test Server?

The console in Rust opens with F1, and client.connect 47.6.83.67:28018 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode This server plays vanilla survival.
mp5
Max players 5 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs164530
Build This one runs game build 164530.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.