Cybers Private Test Server
Online NA 47.28.14.230:28015 checked 2h ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 54% · #1368 in NA
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:07 UTC1d ago | – | – | running | 1 |
| Fri 2 Oct, 14:46 UTC26d ago | 1 | halved by day 3 | 24.7 days | 0 |
| Fri 2 Oct, 00:24 UTC26d ago | 1 | – | 0.6 days | 1 |
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | 0.3 days | 0 |
| Thu 24 Sep, 01:31 UTC34d ago | 1 | halved by day 2 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 31/ 100
- 2 11/ 50
- 3 5/ 100
- 4 8/ 175
- 5 12/ 150
- 6 6/ 90
Quick answers
from the figures on this pageAbout
Is Cybers Private Test Server online, and how reliable is it?
Right now Cybers Private Test Server is running. Its reported uptime points to a restart roughly 32 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Rust Dashboard logged it for the first time on 16 September 2026.
Which version of Rust does Cybers Private Test Server run?
Cybers Private Test Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Cybers Private Test Server located?
Cybers Private Test Server lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 47.28.14.230:28015.
Does Cybers Private Test Server run smoothly?
The last 48 hours gave an average of 60 server fps, and it never went under 51. Buildings, deployables and everything else added up to a peak of 144,318 entities. It drew as much as 3,914 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Cybers Private Test Server?
These Rust Dashboard lists include Cybers Private Test Server: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Cybers Private Test Server mean?
The game's server browser reads these tags from Cybers Private Test Server: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): 10 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): North America is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is Cybers Private Test Server?
As things stand, 0 players are on Cybers Private Test Server, which holds 10 slots. Over seven days the mean is 0 players and the peak is 1. Across the last 48 hours, the peak came at 08:00 UTC with an average of 1 players.
How does Cybers Private Test Server rank against other Rust servers?
Cybers Private Test Server holds #12,098 for player hours across seven days, #1,368 in North America, in the top 54% of all ranked servers.
Reset times
What does wipe day look like on Cybers Private Test Server?
At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 2.5.
What is the wipe schedule on Cybers Private Test Server?
There is no next wipe to predict: Cybers Private Test Server wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 36 hours ago the current world was made.
Rules
What are the rules and settings on Cybers Private Test Server?
You will not find a gather rate in the name of Cybers Private Test Server. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.
Which map does Cybers Private Test Server run?
A procedural map of size 5,000 with seed 1 is what Cybers Private Test Server runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join Cybers Private Test Server?
Type client.connect 47.28.14.230:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.