Rust Dashboard90,018 playing

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Players now

0of 4
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,441

top 71%

7-day average

0

peak –

Last wipe

17d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average
    215/ 275
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    286/ 350
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
    766/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
    46/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
    873/ 950
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average
    704/ 800

Quick answers

from the figures on this page

Server details

Is Direct Protocol | Loopback Development online, and how reliable is it?

The server is down at the moment. Its last sighting was 16 days 21 hours ago: Direct Protocol | Loopback Development. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 12 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Direct Protocol | Loopback Development run?

Rust network protocol 2634 and build 166652 is running on Direct Protocol | Loopback Development, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.

Where is Direct Protocol | Loopback Development located?

There is no region on Direct Protocol | Loopback Development. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 47.194.150.81:28035.

Tags, lists

Which Rust Dashboard lists and filters include Direct Protocol | Loopback Development?

The Rust Dashboard lists that carry Direct Protocol | Loopback Development are: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Direct Protocol | Loopback Development mean?

These are the tags Direct Protocol | Loopback Development publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Direct Protocol | Loopback Development?

At the moment Direct Protocol | Loopback Development is offline; it last showed 16 days 21 hours ago.

How does Direct Protocol | Loopback Development rank against other Rust servers?

Ranked #15,441 on the last seven days of player hours, Direct Protocol | Loopback Development is in the top 71% of all ranked servers.

Wipe schedule

What does wipe day look like on Direct Protocol | Loopback Development?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on Direct Protocol | Loopback Development?

Too few wipes are on record for Direct Protocol | Loopback Development to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 17 days 7 hours ago.

Rules

What are the rules and settings on Direct Protocol | Loopback Development?

The name of Direct Protocol | Loopback Development gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser. The anti-cheat from Valve, VAC, is not active.

Which map does Direct Protocol | Loopback Development run?

The game generates the map on Direct Protocol | Loopback Development, which is procedural.

Join

How do I join Direct Protocol | Loopback Development?

Type client.connect 47.194.150.81:28035 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp4
Max players The server has 4 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.